[en] Edain Mod > [Edain] Discussion and Feedback
Edain Demo 4.0 - Your First Impressions!
LordMaus:
--- Zitat von: -Mandos- am 3. Apr 2015, 02:05 ---Did you try trolls to fight upgraded armies? With the Nazgul Debuff, the Gothmog leadership and some orc overseers your armies also shouldnt fall behind completly. Of course, orcs arent as strong as upgraded Uruks, but the combination of your heroes and some special units like trolls or Mumakil make Mordor also really strong later in the game.
Your own heroes... well, I guess you can make them weak or overpowered, depending on your skill choices. It is not really a balanced feature at the moment :)
--- Ende Zitat ---
AI is coming with huge archer and spear horde generaly with the combination of their other AI units too to destroy you ( AI target one player first to eliminate and you can understand it when they send their first smalll 1-2 hordes to you^^ ). I tried what you said but they are too many man really. Thy destroy my heroes, trolls, mumakils and orcs too fast with their upgrades huge combined armies...
I don2t know why but this AI(s) are always targeting me first LOL.
klantai:
--- Zitat von: -Mandos- am 3. Apr 2015, 02:05 ---Did you try trolls to fight upgraded armies? With the Nazgul Debuff, the Gothmog leadership and some orc overseers your armies also shouldnt fall behind completly. Of course, orcs arent as strong as upgraded Uruks, but the combination of your heroes and some special units like trolls or Mumakil make Mordor also really strong later in the game.
Your own heroes... well, I guess you can make them weak or overpowered, depending on your skill choices. It is not really a balanced feature at the moment :)
--- Ende Zitat ---
I was wondering about mentionning that : I did find trolls (with armour and sword upgrades) to be very effective against enemy troops, but it kind of feels like you just have to field as many of them as you can, with a swarm of random orcs to have a fighting chance : all in all, I felt somewhat limited in my choice of useful troops. It's especially true if you don't manage to capture/keep an outpost, because then your only strong trainable unit is the troll : as such, in both power and diversity Mordor feels much more dependant on his outpost buildings than other factions.
I feel that maybe giving more importance to Southron/Haradrim could be a way of filling the "gap" : if orcs are mindless bow-fodder, it would somewhat make sens to have black-men be the better troops, maybe even with upgrades.
Another thing : I agree that in the movies orcs are the worst possible soldiers, only useful because of their vast numbers, but I don't remember it being that much the case in the books : they're not very disciplined for sure, and weaker than elves/dwarves/humans, but still...As such, I don't see why threre couldn't be some decently strong orc units (veterans maybe, or guards of the black gate or someting ^^).
Lastly : I remember some Mordor troops that gave the rohirim a tough time on the fields of Pelenor were half-trolls with great axes (I think that was it ^^) : not to mention there aren't many units with axes and it could be very cool (barring the very ugly half-trolls BfME II gave us for Misty-Mountains) couldn't they fill to some extent the somewhat vaccant spot of strong non-pike melee units for Mordor ? : P.
Elendils Cousin 3. Grades:
Regarding strong non-pike-melee units for Mordor: Checked Cirith Ungol yet?^^
Also, Mordor doesn't get stronger by upgrading their troops, they get stronger by weakening the enemy. The more heroes you field, the weaker your enemy gets. ;)
LordMaus:
but if you check the patch notes thy are kinda nerf the mordor now.
- Mouth of Sauron now costs 2000
- Gothmog now costs 1200
- Nazgûl now cost 1500
- Fortresses of Minas Morgul and Dol Guldur now cost 3000
- Peasants have 50 less health
- Draft spell now requires two points
- Gamling now longer grants additional upgrades with his call to arms at higher levels
why Fortresses of Minas Morgul and Dol Guldur now cost 3000 ? Mordor power is rely on to settlements and outposts too much comparing to other factions and if you lose some of these places you lose many things in general. In addition if you give importance to one side then other side costs too much money. There is no balance between each other and with this nerf mordor will lose its agresive potion more comparing the isengard and other 2 factions. This is my opinion.
klantai:
--- Zitat von: Elendils Cousin 3. Grades am 3. Apr 2015, 12:22 ---Regarding strong non-pike-melee units for Mordor: Checked Cirith Ungol yet?^^
Also, Mordor doesn't get stronger by upgrading their troops, they get stronger by weakening the enemy. The more heroes you field, the weaker your enemy gets. ;)
--- Ende Zitat ---
Well, I have only had time to play two games with Mordor, so if I stated anything incorrect, my appologies : ).
As far as I remember, in Cirith Ungol, you get the Hallberdier (pike unit), Black Uruk archers (archers ^^) and another melee unit to wich I believe you refer. I have made a few of those and remember finding they didn't look very dangerous or threatening, and I don't recall them performing anything outstanding, so I may have misjuged them ; I'll try them again : ).
As for Mordor getting stronger by weakening their enemies, you've got a point, and after reflection I may have been looking for straightforward unit power where it's not the main focus ; I'll have to test that more thoroughly, thanks : ) (and after testing it's giving me ideas for suggestions : P).
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