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Le Sournois:
Still, I am thinking there is something illogic in the point breakdown, you have more points when you loose the wall than when you keep it.
Anyway, thanks for your answer and good afternoon
Gnomi:
You should get less points as soon as the "control of the wall" is at 0. If it is above 0, there should be no changes - but you get more points if you survive longer. Perhaps that's what happened to you?
I just looked in the scripts and I can't find a bug here:
--- Code: ---*** IF ***
NOT Counter 'GG-FirstWallCounter' IS Less Than 1
*** THEN ***
Counter 'GG-Points' , Add with counter 'GG-PointsCounterAdd2'
--- Ende Code ---
Can you give me a replay of a game in which it happened?
FG15:
--- Zitat von: Lord of Mordor am 28. Mär 2015, 17:20 ---Greetings, companions of Edain!
If you have any questions for the Edain team, this is the place to ask :)
Note, however, that this is not the place for mod suggestions - we have our very expansive suggestion forums for that! If you need technical support, please check out the Edain support forums.
--- Ende Zitat ---
Also, please avoid doing double posts.
Le Sournois:
Ok sorry
nemesis2pt0:
Edain Team,
I'm working on a scripted version of the Helm's Deep map by Glorfindel23 at the moment. The original creator made use of LothlorienHaldirElvesHor de as part of their reinforcement mechanic.
This unit really fits the cinematic aspect of the films and are used by Rohan's Haldir Allies power. Their permanent version has a couple of upgrades tied to them that I am unable to track down in the game files. Could you point me to their specific upgrade names? I'd like to grant that ability to the owner of the units instead of immediately granting the upgrade when they enter. Thanks.
The upgrades in game are: 'Battle Ready', 'Banner Carrier', and 'Equip them with War Gear'
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