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Autor Thema: Ask the Edain Team  (Gelesen 141585 mal)

Lord of Mordor

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Re: Ask the Edain Team
« Antwort #165 am: 11. Okt 2015, 18:58 »
What do you mean exactly? Every faction has its own unique features, including the five released so far.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul
Richtlinien für Edain-Vorschläge
I Edain Suggestion Guidelines

Legolas Greenleaf

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Re: Ask the Edain Team
« Antwort #166 am: 11. Okt 2015, 21:28 »
thx for answering

I would like to know when Lothlorien/Mirwood is coming out(xx.yy.2015/ or November, December)
I m a huge elven fan (Legolas, Thranduil)
Thx Edain Team for making BFME2 even better than it was it is awesome!! ;)
Es sind die kleinen Dinge.
Alltägliche Taten von gewöhnlichen Leuten, die die Dunkelheit auf Abstand halten. Einfache Taten aus Güte und Liebe

FG15

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Re: Ask the Edain Team
« Antwort #167 am: 11. Okt 2015, 21:32 »
The next patch is coming out XX.YY.20ZZ, sorry we never give any release dates.
« Letzte Änderung: 11. Okt 2015, 21:35 von FG15 »

Gandalf The Gray

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Re: Ask the Edain Team
« Antwort #168 am: 11. Okt 2015, 22:45 »
they are not that different from each other but lorien is very unique how they work  the connected buildings ect

hoho96

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Re: Ask the Edain Team
« Antwort #169 am: 12. Okt 2015, 10:33 »
Not that different?!
1. Isengard open base, huge economy, heavy infantry.
2. Mordor open base, vast cheap armies.
3. Rohan "relatively" weak castle, focused on cavalry.
4. Gondor "strong" castle, a lot of buildings, cost-effective heavy infantry.
5. Lorien "Open" castle, focused on archery.
6. Angmar "Closed" strong castle..
7. Dwarves, strong castle with fewer buildings.
8. Goblins, open camps everywhere.
I do see many similarities  :P
Moreover each one has unique building features and upgrades. And whole different systems.

Odysseus

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Re: Ask the Edain Team
« Antwort #170 am: 12. Okt 2015, 12:56 »
You forgot Imladris hoho :P
“For so sworn good or evil an oath may not be broken and it shall pursue oathkeeper and oathbreaker to the world's end.”

Lord of Mordor

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Re: Ask the Edain Team
« Antwort #171 am: 12. Okt 2015, 13:00 »
If you think the current five factions are all similiar, then you'll probably be disappointed by Angmar. Though like hoho, I have a different opinion ^^ You might like the Misty Mountains though, which will probably have the most unique building mechanics.
Ash nazg durbatulûk, ash nazg gimbatul,
Ash nazg thrakatulûk agh burzum-ishi krimpatul
Richtlinien für Edain-Vorschläge
I Edain Suggestion Guidelines

Gandalf The Gray

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Re: Ask the Edain Team
« Antwort #172 am: 12. Okt 2015, 14:35 »
well i can say that lorien is very unique  the building mechanics the connected buildings its kinda awesome and new  but i cant say gondor and rohan are that different and isengard with morrdor are not that different to i mean besides cheep armies and the strong eco of isengard they kinda look the same and if you ask me isengard should have walls

Odysseus

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Re: Ask the Edain Team
« Antwort #173 am: 12. Okt 2015, 17:31 »
You are entitled to your opinion of course, however...I can for the life of me not comprehend how you think factions like Isengard and Mordor, Gondor and Rohan are similar.

Of course, if you think abysmally critical, then yes, all factions have similarities. Similarities such as: Getting forged blades, banner carriers, heavy armour, ''spamming'' heroes and units etc.
These are the core mechanics of the game and the mod. You're supposed to ''spam'' units with every faction, upgrade them, make a standing army and keep it alive.

What Edain team, I feel, did very well thus far, is distinguishing these specific features in timing, costs and visuals among the factions. Rohan being cavalry specific, Isengard being a lategame upgradable army, Mordor being a specialist faction entirely tied to Sauron for late-game and some kind of single-player element to it (they remind me of the Wehrmacht from VCOH), Dwarves being as stubborn and tanky as ever and also a lot about manipulating gold and do not forget the tunneling mechanic, Gondor being, what I personally think, a solid-overall faction with good early-game, mid-game and late-game, but nothing to excel at perhaps apart from Heroes and beefing buildings and protecting them(?). Someone probably needs to correct me on Gondor, I haven't played them that much yet.

The fact that Angmar will be the only evil faction to get walls are exactly the kind of details of which I speak and I think you are aware of this. I fail to understand how one cannot see these seemingly small differences, even though they are very significant for every faction and the gameplay experience overall. 

I would tell you to play more competitive 1v1s judging from the Isengard should have walls argument, but I won't go there for now.

Nothing personal of course and I apologise in advance for my reply if I seemed irked or if you find it offensive, but I'd personally find it a little rude to call the hard work Edain team put into Isengard, Mordor, Rohan and Gondor samey (if it was my work anyway).

Kind regards.
“For so sworn good or evil an oath may not be broken and it shall pursue oathkeeper and oathbreaker to the world's end.”

Gandalf The Gray

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Re: Ask the Edain Team
« Antwort #174 am: 12. Okt 2015, 18:49 »
mate from the original game edain team  took the game to a whole new level 

Odysseus

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Re: Ask the Edain Team
« Antwort #175 am: 12. Okt 2015, 21:47 »
Hmm, I must have misread your post then. I do not see you referencing the original game so I thought you were talking about the Edain mod, which would have been fine also! Just that I found it hard to understand if that were the case. All is well, carry on ^^.

“For so sworn good or evil an oath may not be broken and it shall pursue oathkeeper and oathbreaker to the world's end.”

Saruman_the_wise

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Re: Ask the Edain Team
« Antwort #176 am: 21. Okt 2015, 14:10 »


saruman_the_wise

saruman_the_wise 13hours 10mins ago says:

why not make the dwarven citadel hexagonal like the camp? it would look much cooler and unique as of now its just a rectangle :/
+3 votes 
 

reply to comment





Gnomi

Creator

Gnomi 3hours 7mins ago replied:

It's really difficult to make a fortress this big hexagonal. The fortress is already one of the biggest in the fortress and a hexagonal would probably just make it bigger...^^
+2 votes
 
-In response to what you said gnomi that's not true :/ many mods ( 2 mods lone wolf and the dwarf holds) made their castle hexagonal and they look fantastic aren't too big and have plenty of space.

Adamin

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Re: Ask the Edain Team
« Antwort #177 am: 23. Okt 2015, 12:18 »
-In response to what you said gnomi that's not true :/ many mods ( 2 mods lone wolf and the dwarf holds) made their castle hexagonal and they look fantastic aren't too big and have plenty of space.

Well, isn't that another reason not to do it then? If everyone already did it, why not create something else? ^^

Saruman_the_wise

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Re: Ask the Edain Team
« Antwort #178 am: 23. Okt 2015, 12:59 »
i'm just saying. a hexagon would look better then a square, either way edain is still awesome....

WarOfTheRingVeteran

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Re: Ask the Edain Team
« Antwort #179 am: 27. Okt 2015, 00:31 »
I've got a question for the ET; Why Edain? Why did you choose your Team's name to be Edain (Sindarin - Men)?