[en] Edain Mod > [Edain] Bug Reports

Gondor Bugs

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Discord [BOT]:
Gondor bug:
Hello, I have a bug with Gondorian melee infantry. As soon as I load a save from a skirmish, the Gondorian spearmen and swordsmen lose their visual armor upgrade and look like they don't have the upgrade.
mightydawg. (<@1109508719106072656>)

Discord [BOT]:
Here goes, Malbeth will sometimes be stuck in level 7 and require the player to use his Palantir ability 2 - 3 times before finally unlocking his level 10 passive, this is not always happening but may happen in Epic Battle setting (mostly happened in 2 v 2 maps on my end)
sirpottsiii (<@1045594629623533630>)

lunzmasta:
I'm referring to Edain 4.8.

Faramir with bow in offensive position (attack in range of vision) constantly runs away. I expected him to stay ground such as, e.g., Perigrin Tuk in offensive position and equipped with stone throwing.

In earlier versions of Edain, the vanilla game and other mods units with bow (or any other ranged weapon) were standing ground in the offensive position and attacked only enemies in range of vision.

Playing alone
Playing against AI Morder
Playing as Gondor
Game mode: Skirmish (default settings)
Map Nord-Ithilien (but also on other maps)
Appears constantly all the time.

The_Necromancer0:
Do you mean he runs away from the enemy or tries to get closer than he should need to?

lunzmasta:
Note, I placed Faramir and Perigrin Tuk on the castle walls, both in offensive position. Perigrin stays the whole time and throws rocks, but Faramir disappears every now and then and I catch him outside the castle or on his way out.
Because he runs outside the castle when a side door is available or the gate is open, I guess he is trying to get closer or running after an enemy (maybe because Faramir got hit by that enemy and the enemy tries to flee?).

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