[en] Edain Mod > [Edain] Bug Reports

Gondor Bugs

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lunzmasta:
I'm referring to Edain 4.8.

Faramir with bow in offensive position (attack in range of vision) constantly runs away. I expected him to stay ground such as, e.g., Perigrin Tuk in offensive position and equipped with stone throwing.

In earlier versions of Edain, the vanilla game and other mods units with bow (or any other ranged weapon) were standing ground in the offensive position and attacked only enemies in range of vision.

Playing alone
Playing against AI Morder
Playing as Gondor
Game mode: Skirmish (default settings)
Map Nord-Ithilien (but also on other maps)
Appears constantly all the time.

The_Necromancer0:
Do you mean he runs away from the enemy or tries to get closer than he should need to?

lunzmasta:
Note, I placed Faramir and Perigrin Tuk on the castle walls, both in offensive position. Perigrin stays the whole time and throws rocks, but Faramir disappears every now and then and I catch him outside the castle or on his way out.
Because he runs outside the castle when a side door is available or the gate is open, I guess he is trying to get closer or running after an enemy (maybe because Faramir got hit by that enemy and the enemy tries to flee?).

lunzmasta:
I'm referring to Edain 4.8.
Playing alone
Playing against AI Morder
Playing as Gondor
Game mode: Skirmish (default settings)
Map: Murmenalda

The gate could not be closed after being repaired.
On selecting the gate, both buttons (closing and the other one) were grayed out although the gate was fully repaired.
Then I tried to (self)destroy the gate and rebuild it just like you could do with any other structure.
Afterwards, the gate could not be rebuild. It could also not be selected (see screenshot https://imgur.com/a/F3uuN6n). Note, the mouse is actually on the gate's handwheel kind of thing.

The_Necromancer0:
Hey, for screenshots we recommend uploading them to imgur and sharing the link here

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