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Carn Dum Reforged, reforged again!
Lord of Mordor:
Looks extremely badass, nice work xD
hoho96:
More screenshots of the latest progress:
I'm still not content with the citadel, and I wouldn't mind some suggestion about what to do with the space behind the wall.
I'm very proud with the main gate (It's just magnificent [uglybunti] ), and the smoking cave next the left stairway is where the reinforcements would come and go (I found that some sort of a tunnel for off-map reinforcements would suit the mountainous style of the map very well.
Whale Sharku:
Epic stuff, please make sure to share this with as many Edain players as possible :D
Elendils Cousin 3. Grades:
I like how you implement the reinforcements, sounds like a pretty cool idea. Have you thought about putting some neutral Angmar buildings behind the wall to fill the open space? I. e. some wolf pits or barracks would fit the fortress theme, you'd just have to make sure they don't allow you to recruit units. You could also add some sort of hierarchy by putting a sorcerer building (don't know the english name, sorry^^) and/or barracks at the raised levels and maybe some orc buildings at the lower levels.
Also, are you going to add some stuff outside of the fortress or is that part finished?
Overall it looks pretty sweet already, although I would like some sort of alternative route to get into/out of the fortress, not just the main gate.
NetoD20:
Awesome map, can't wait to play it.
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