Greetings companions of Edain!
In this tutorial, we'll get to know how to make your fortress map works with Edain 4.0 with all its glory.
First, you must place all the right starting points, castles, outposts, settlements, and waypoints as have been specified in the last tutorial
"Make your own maps" for all the outside players (not in the fortress).
As you can imagine, the fortress player is treated slightly differently.
First make sure you have set the required waypoints like the other players.
Now let's start building up the fortress:
Open the
Place Object tool, and go to
"ByNativeType/Civilian/SYSTEM/BaceCenterGeneric". This will serve as a virtual base that the game can recognize. Place it near your would-be citadel.
Now in Object Properties, fill it up as follows:
General:
- Name: FestungX
- Team: Player_1/teamPlayer_1
Logical:
- make sure that those options are the only ones ticked: Enabled - AI recruitable - Powered - Is a base
Then from the Objects tool, get any
FestungenBuildingFoundation. you can find it in every faction preceded by the faction's name (e.x.
GondorFestungenBuildingFoundation). put it near the
BaceCenterGeneric (you can put it under it for that matter), and fill up the properties as follows:
General:
- Name: Festungsmap
- Team: Player_1/teamPlayer_1
- In Base: (not in any base)
Logical:
- Enabled - AI recruitable - Powered - Indestructible
Now you have your base ready to be filled up.
Each Fortress needs a citadel. Once you find the appropriate citadel for your map, and placed it where you want, go to properties and fill up:
General:
- Name: make sure you DON'T put any name, or at least anything other than Festung_1
- Team: Player_1/teamPlayer_1
- In Base: FestungX (you will notice that you get a new tab called "BaseProps")
Your Citadel is now ready!
The only thing left is the build plots.
From any faction you want, select a
"(faction name) FestungenBuildingFoundat ion" and place it wherever you want.
Set the properties as follows:
- Team: Player_1/teamPlayer_1
- In Base: FestungX (you will notice that you get a new tab called "BaseProps")
Setting the plot in the right angle is a little tricky, as it varies from building to building throughout all factions. You have to try it yourself and check for suitable angles.
Voila! your fortress map should now work as an official Edain map
If you got any questions, feel free to start a thread about it and I'm sure we can figure it out
Best regards for all.[/list][/list][/list]