[en] Edain Mod > [Edain] General Suggestions

Garrison Archers : a "new" unit for manning the walls

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klantai:
Well, if the formation is granted to regular archers, they may just not have enough Palantir room to have an active ability. It's a shame, I rather liked the idea of raining down a short range volley on opponents ^^.

As for the name of the formation, I think we would need enlightenment from someone of the team regarding whether or not an ability/a formation bonus can be tied to a geographical location. As I see it, I'm not even sure the “on the wall” status is such an easy thing to tell the game engine, so “on higher ground” seems to me more trouble than it's worth. As was said earlier, the use of this “man the wall” formation seems to me like a good opportunity to simulate the range bonus that high-ground provides while not actually implementing it in the game.

Now, if it is actually possible and simple to tell the game that archers are on the walls, it may seem reasonable to make the armour and range bonus only take effect there, in which case the formation would only serve to put the archers in a formation more fitting to manning walls. But as I said before, I'm rather of the mind of NetoD20, that having this formation available everywhere on the map, albeit balanced by the inability to move and vulnerability to melee, could give a nice new dimension to managing your archers.

As far as deployment is concerned, it's true that a tight 2 rows formation, as Sir_Stig suggests would probably do very nicely, and I just thought that it could look even better if the men in the second row were placed behind the gaps between the men in the first row, as is seen in many instances in the movies (and in many other movies for that matter, as it seems an efficient way to position archers) : P.

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