[en] Edain Mod > [Edain] General Suggestions
about siege weapon
hoho96:
--- Zitat ---Could you agree that a battle ram without cover by melee units could survive arrows from garrison archers? I don't think so.
--- Ende Zitat ---
Dude, this is not Total War were you can kill the crew and stop the equipment. In BFME you either kill the whole ram or you don't. If the rams are made to be weaker to archers, then what's the point? they will be completely useless.
Moreover, sticking to the movies and books, the rams in most sieges (HelmsDeep and MinasTirith for example) were usually ignorant to the archer fire (again this is not Total War, so don't say "Uruks with shields") and were only stopped by a melee attack (Aragorn and Gimli (or Eomer in the book) in HelmsDeep, and the Rohirrim on the Pelenor).
So in the logic of Middle Earth (and the game for that matter) rams should be weaker to melee, but still with some resistance to archers for balance.
ziqing:
--- Zitat von: hoho96 am 3. Mai 2015, 13:08 ---
--- Zitat ---Could you agree that a battle ram without cover by melee units could survive arrows from garrison archers? I don't think so.
--- Ende Zitat ---
Dude, this is not Total War were you can kill the crew and stop the equipment. In BFME you either kill the whole ram or you don't. If the rams are made to be weaker to archers, then what's the point? they will be completely useless.
Moreover, sticking to the movies and books, the rams in most sieges (HelmsDeep and MinasTirith for example) were usually ignorant to the archer fire (again this is not Total War, so don't say "Uruks with shields") and were only stopped by a melee attack (Aragorn and Gimli (or Eomer in the book) in HelmsDeep, and the Rohirrim on the Pelenor).
So in the logic of Middle Earth (and the game for that matter) rams should be weaker to melee, but still with some resistance to archers for balance.
--- Ende Zitat ---
Well,battle ram is just a bunch of orcs or peasants hold a a stick of wood, without shields these poor guys will quickly get slaughtered by archers, archers didn't need to kill the "wood" to stop the battle ram. That's why battle ram always need to be covered by other units, no matter in movies or in reality. In the siege of helms deep, battle ram of Isengard is protected by shield , in the siege of white city mordor orcs holding battle ram get slaughtered by Gondor archers
I just can't understand why orcs get more resistance towards arrows when they hold a battle ram. My point is to force player to mix battle ram and orcs spams(to attract arrows), right now I just see four battle rams run like crazy and destroy all the buildings
Whale Sharku:
--- Zitat ---My point is to force player to mix battle ram and orcs spams(to attract arrows)
--- Ende Zitat ---
Well this would hardly work, it would be pretty frustrating to see your rams get destroyed although you protect them by an entire army, but that's just how arrows work, they can pick their target.
However, if you are feeling that right now the battle rams do to well, maybe they are just not weak enough against melee attacks? (as was already suggested)
Sir_Stig:
I think the issue here is that you are trying to balance them for fights vs computers, and ignoring pvp matches where the defender would just focus on the rams. I think the ranged defence is good where is stands, but melee should have either reduced defence, or reduced speed while under melee attack, or both.
jcaramhir:
I wish to extend the time of creation of the siege weapons especially the mechanical type, because this game is not in a modern age that has a modern machinery to be built quickly.
I hope you guys liked it!
just wanted to enjoy the game more longer. 8-)
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