[en] Edain Mod > [Edain] Gondor Suggestions

The ultimate spell for Arnor(Gondor+Elves army from epilogue mission)

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Tienety:
I have an some ideas for better and more unique Arnor with greater role for Lindon and hobbits mini-factions:

1) New ultimate spell: Rescue of the Arnor:


Arnor can summon only Eanur and several soldiers from Gondor. I think it was a little weak for ultimate spell. In the epilogue from Angmar campaign not just attacking army of Gondor but also elves of Imladris with Elrond and Glorfindel:
https://www.youtube.com/watch?v=nUO3rp3sHHQ

Elrond, Glorfindel and Eärnur lead armies of Man and Elven into battle against the enemies of Arnor.

This spell summons:
-Elrond(with his Last Aliance armor)
-Glorfindel
-Eärnur
-Four battalions of Gondor Knights.
-Two battalions of riders from Imladris with heavy golden armor.

If I know, the main part of Gondor troops in this battle was cavalry. In addition, this is the perfect equivalent for Rohan spell in Gondor spellbook.

This spell can have new new sound effect, sentence from Eärnur's speech:
"Together, Man and Elven will bring an end to the reign of the Iron Crown!"

2) New building for Outpost: Lindon fortress:
Arnor can have Lindon fortress on Outpost. Lindon was much stronger at the time of the Fall of Arnor. Also it will be difference in integration Lindon mini-faction in Imladris(settlement) and Arnor(Outpost). Maybe Lindon fortress could have design of old Rivendell fortress with some changes or Maybe Lindon Spire level 1-3 can be for Imladris and level 4 for Arnor's Outpost:


This building will be available:
-Cirdan
-Mithlond Sentries(old units from vanilla) with spears and shields  Mithlond Sentries will have the same function as Tower Guards in Gondor
-Mithlond riders with spears and shields. Mithlond riders will have the same function as Dol Armoth riders in Gondor. You can have only three battalions these units.

Both units can have this design but with different weapons:

2) New Cirdan ability:
I noticed that he has ability "Journey to the West". I think that this isn't fit at the time of the fall of Arnor. This ability is more suitable in Imladris at the time of Lord of the Ring.

I have some ideas for Cirdan abilities in Arnor(he will be more offensive):

Level 1: Ring Narya (same as now)
Level 3: Quickly help for Arnor
Cirdan with his army rush to help Arnor. For 30 seconds Cirdan and Lindon units deals +25% movement speed.
Level 5: Healing Aura (same as now)
Level 7: Guardians of Lindon
Cirdan summon temporarily battalion of his best warriors. So, they will not be removed from Arnor.
Level 10: foresight (same as now).
4) New building for settlement: hobbit farm


This is economic building and also you can recruit here two hobbit units:

Hobbit militia:


Hobbit archers(only with passive spell):


I think that the hobbits should have a greater role in Arnor. Bucca of the Marish can lead hobbits to battle as new scout hero.

Arnor gets new passive spell in spellbook:
Support of hobbits:
Hobbits go to he battle against the enemies of Arnor. Now you can recruit Hobbit archers in hobbit farms and you can recruit Hobbit militia +25% faster.
In addition, Hobbit archers had an important role in the Battle of Fornost, I think they should be permanently in hobbit farm.
4) new hobbit scout
It is a one lore problem with Bandobras Took. Bandobras Took was born long time ago(Almost a thousand) after Fall of the Arnor.
http://tolkiengateway.net/wiki/Bandobras_Took

Old Bandobras Took model in Arnor can have a new name: Bucca of the Marish
He lived at the time of the Fall of Arnor. Also, He became first Thain of the Shire. 8-)
http://tolkiengateway.net/wiki/Bucca_of_the_Marish

Bucca of the Marish ability:
Level 1: Toggle Weapon - Switches between club and bow. 

Level 1: Conceal
Bucca becomes invisible when standing still

Level 3: Leader of hobbits
Bucca leads the Hobbits into battle.
Hobbits units nearby gets +10% damage and +10% armor

Level 5: heavy strike(available only with club)
Bucca use his club with great strength.
A target enemy unit or hero receives damage

Level 8: Donkey Riders.
Bucca temporarily summon one battalion of Donkey Riders to battlefields.
5) New roles for Aranarth and Carthaen:
Carthaen can get better abilities and values. He can have the same role as Faramir in Gondor. He will be available in Rangers camp.
Aranarth can be new hero killer only with princ form for Arnor. He can return to Arnor fortress.

Aranarth abilities:

Level 1: Mount/Dismount

Level 1: Charge of Prince (something like blade master for Aragorn)
For 30 seconds Aranarth deals +100% attack and +25% attack speed

Level 5: Level 3: Athelas (same as now)

Level 7: Hope of the Kingdon(same as now)
+resistance to fear for nearby troops

Level 10: Aid of the Prince(same as now)

Carthaen abilities:

Level 1: Toggle Weapon - Switches between sword and bow. 

Level 3: Resouve
Although his home was lost a long time ago, Carthean continues to fight against the growing shadow
he gets +25% attack and movement speed and his life regeneration us twice as fast when he is not in combat

Level 5: Deadly Marksmen
Aranath shoot his arrows faster
For a short time, he gets +100% attack speed

Level 6: Carthaens Companion
Carthaen recruits some of the Rangers of Arnor to serve as Hill Guards and protect his home, the hill of Cardolan
Rangers can now be appoined as Hill Guards

Level 10: Stray arrows
Cartaen orders his troops to bring down a veritable storm of arrows in enemy territory
The arrows are distributed randomly on selected impact site and go up to 8 rounds down
So, Gondor/Arnor will have these roles for heroes:
Pippin/Bucca of the Marish - Scout hero
Denethor/Malbeth - Hero and unit supporter
Beregond/Araphant - Building supporter
Boromir/Arvedui - Tank
Aragorn/Aranarth - Hero killer
Gandalf/Gandalf - Mass slayer
Faramir/Carthaen- Unit supporter
Imrahil/Cirdan - Unit supporter
 

TiberiusOgden:
I really like this idea. Elrond with golden armor and group of last alliance elves together with Gondor forces. :)
So little bit different effect than the last alliance spell for Imladris.
In addition, Arnor final spell will more correspond to Gondor final spell regarding of number of heroes and units. Currently Arnor is little bit underpowered with this spell. 8-|

CragLord:
Tienety, that is good idea! (Like most of yours.  ;))
Personally like Gondor/Arnor faction the most. Think there is generally a lot of place for improvement in Arnor faction. (Some models, concept art for some things, hero selection (from House of Isiuldur there is a lot more members which could be added for different roles in game), powers (as you mentioned), and many more things that should be in new thread of course).
Another indication that Arnor is  underpowered with this spell is summoned hero Eärnur, he has  about 4000 hp and 220 damage on aggressive stance with activated damage buff ability !!!!! If this isn't error in ability's description then he is useless, can't be used like hero killer or tank.  :o  [uglybunti] For last member of House of Anárion  and glorious general of Gondor this is unacceptable.
Agree with you about Elrond, he is only option for this power, but don't know about elven units which could be added there. (Talking from historical reasons, Glorfindel and Cirdran also could be included but they are already in Arnor faction, elven units  from Lindon and Imladris helped Arnor during war with Angmar, so elven units reinforcement in this spell could be interesting.)
Maybe is wise to wait for Imladris faction, and then talk about improvement of this spell.  :)

LordDainIronfoot:
Come to think of it it realyl is not strong enough for a Ultimate Spell,adding some Elves fits perfect since they Helped Arnor agaisnt Angma and will make the spell more worh it its points and will be more usefull I think!About the from where and how should the Evles look well may a Mix of few Elven Realm fro mthat time! :)

CragLord:
Maybe also to add new sound effect for this ultimate power?
Currently sound effect is not even sound of Gondor's horn, and if in future elves will be added, we should have new sound effect for this power.
Btw, played as Isenguard against Arnor AI, and also found that power "The downfall of Andor" isn't too powerful against units. AI couldn't kill any single battalion of my army, spell have disable effect but not so much killing potential. Maybe to empowered this spell too?

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