[en] Edain Mod > [Edain] Gondor Suggestions
The ultimate spell for Arnor(Gondor+Elves army from epilogue mission)
Tienety:
--- Zitat von: CragLord am 22. Jul 2015, 18:16 ---Maybe also to add new sound effect for this ultimate power?
Currently sound effect is not even sound of Gondor's horn, and if in future elves will be added, we should have new sound effect for this power.
--- Ende Zitat ---
Maybe this sentence from Eärnur's speech:
"Together, Man and Elven will bring an end to the reign of the Iron Crown!"
--- Zitat von: CragLord am 14. Jul 2015, 16:35 ---Tienety, that is good idea! (Like most of yours. ;))
Personally like Gondor/Arnor faction the most. Think there is generally a lot of place for improvement in Arnor faction. (Some models, concept art for some things, hero selection (from House of Isiuldur there is a lot more members which could be added for different roles in game), powers (as you mentioned), and many more things that should be in new thread of course).
Another indication that Arnor is underpowered with this spell is summoned hero Eärnur, he has about 4000 hp and 220 damage on aggressive stance with activated damage buff ability !!!!! If this isn't error in ability's description then he is useless, can't be used like hero killer or tank. :o [uglybunti] For last member of House of Anárion and glorious general of Gondor this is unacceptable.
Agree with you about Elrond, he is only option for this power, but don't know about elven units which could be added there. (Talking from historical reasons, Glorfindel and Cirdran also could be included but they are already in Arnor faction, elven units from Lindon and Imladris helped Arnor during war with Angmar, so elven units reinforcement in this spell could be interesting.)
Maybe is wise to wait for Imladris faction, and then talk about improvement of this spell. :)
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I'm glad that you like this idea. ;)
I agree, Arnor needs a lot of changes and solve some problems as hero killer for Arnor.
Yes, Glorfindel is perfect fit for this ultimate spell. But unfortunately he is a standard hero in Arnor and probably will have same abilities in Imladris. I think that Arnor didn't need Glorfindel as standard hero, Arnor have their own hero with tank role. I think it would be better if hobbits and Lindon will have greater role in this faction.
I have an some ideas for better and more unique Arnor with greater role for Lindon and hobbits mini-factions:
1) New ultimate spell: Rescue of the Arnor
Elrond, Glorfindel and Eärnur lead armies of Man and Elven into battle against the enemies of Arnor.
This spell summons:
-Elrond(with his Last Aliance armor)
-Glorfindel
-Eärnur
-Four battalions of Gondor Knights.
-Two battalions of riders from Imladris with heavy golden armor.
If I know, the main part of Gondor troops in this battle was cavalry. In addition, this is the perfect equivalent for Rohan spell in Gondor spellbook.
2) New building for Outpost: Lindon fortress:
Arnor can have Lindon fortress on Outpost. Lindon was much stronger at the time of the Fall of Arnor. Also it will be difference in integration Lindon mini-faction in Imladris(settlement) and Arnor(Outpost). Maybe Lindon fortress could have design of old Rivendell fortress with some changes.
This building will be available:
-Cirdan
-Mithlond Sentries(old units from vanilla) with spears and shields Mithlond Sentries will have the same function as Tower Guards in Gondor
-Mithlond riders with swords and shields. Mithlond riders will have the same function as Dol Armoth riders in Gondor. You can have only three battalions these units.
Both units can have this design but with different weapons:
3) New building for settlement: hobbit farm
This is economic building and also you can recruit here two hobbit units:
Hobbit militia:
Hobbit archers(only with passive spell):
I think that the hobbits should have a greater role in Arnor. Gandalf can lead hobbits to battle.
Old design of hobbit's hero can be use as banner carriers for hobbit units or as scout hero for Arnor.
Arnor gets new passive spell in spellbook:
Support of hobbits:
Hobbits go to he battle against the enemies of Arnor. Now you can recruit Hobbit archers in hobbit farms and you can recruit Hobbit militia +25% faster.
In addition, Hobbit archers had an important role in the Battle of Fornost, I think they should be permanently in hobbit farm.
4) Galdor as new scout and new roles for Aranarth and Carthaen.
Galdor is Cirdan's ambassador. He was present in the Council of Elrond representing Círdan. Maybe he had some role at the time of the fall of Arnor.
Carthaen can get better abilities and values. He can have the same role as Faramir in Gondor. He will be available in Rangers camp.
Aranarth can be new hero killer(princ form) for Arnor. He can return to Arnor fortress as princ form.
What do you think about this ideas? :P
Gandalf The Gray:
elrond should have the last alliance armor in the ultimate spell
Adrigabbro:
I agree about moving Lindon onto the outpost; the current system is very nice and well thought, it has to be unique (i.e. only with Rivendell). The other stuff looks cool aswell.
Regardless, I don't think the team cares much about Arnor at the moment. It might be wiser to keep our ideas concerning Arnor for a more suitable time.
Tienety:
--- Zitat von: Gandalf The Gray am 23. Jul 2015, 17:09 ---elrond should have the last alliance armor in the ultimate spell
--- Ende Zitat ---
Yes, this is in my suggestion. ;)
--- Zitat von: Adrigabbro am 23. Jul 2015, 17:39 ---I agree about moving Lindon onto the outpost; the current system is very nice and well thought, it has to be unique (i.e. only with Rivendell). The other stuff looks cool aswell.
Regardless, I don't think the team cares much about Arnor at the moment. It might be wiser to keep our ideas concerning Arnor for a more suitable time.
--- Ende Zitat ---
I'm glad that you like this idea. 8-)
Yes, they have a lot of other priorities for now like add four factions from 3.8.1. xD
TiberiusOgden:
So you are trying to solve these issues?
1) Missing hero killer in comparison with Gondor
2) Create something unique for outpost/settlement and not only copy of Lindon tower which will be the same for Imladris?
3) Change some spells in the spellbook (add heroes etc.) in order to better correspond with the whole faction and Gondor?
Yes, I completely agree, because it's conceptual. I have only one and crucial problem - Glorfindel, because according to lore, he is only one elf who really fits there and you want for him only spellbook role. Hard to say - honestly I don't know how to implement him better. :D
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