[en] Edain Mod > [Edain] Imladris Suggestions
Imladris' Ring Hero
sr_dark:
Whatever decision the team goes for... I hope its not something like Angmar in good version... it wouldnt be unique and i think its more interesting (and unique since the ring heroes are all different in many ways) to see a new character in the field, or an improved character (aka ring hero).
Saeros:
Rivendell’s Ring Function
Hello fellow Edain,
I gave some thought about the ring function of Rivendell and I came up with the idea that is presented below.
At the beginning of the game, along with the citadel there will be constructed right behind it a building, which won’t be attackable or destroyable until the ring enters it, and will be named “The Elrond’s Council”.
When the ring enters this building Elrond’s voice will be heard saying “bring forth the ring” and then the council will take place, so the player will be given two choices:
Expose the Ring’s Secrets:
If this is chosen there will be four upgrades each giving certain offensive strengths and certain defensive weaknesses to the faction.
The Dark Lord’s Malice: All leadership bonuses (by any source) outside of the fortress are nullified.
War Production: The production buildings of the fortress are more vulnerable to attacks but all their upgrades (pantry, defensive measures and production increase) are improved by 25%.
Ring’s Corruption: All heroes are faster and have their attack power increased while their abilities last longer or have greater damage (depending on each type), but at the same time the cooldowns of the abilities are 35% longer and their defense is lowered.
Desperate Times, Desperate Measures: The arrow and blade upgrades for all troops deal additional damage to military buildings and to units with heavy armor, but only moderate damage to units with ordinary armor, and buildings that produce resources.
Keep the Ring’s Secrets:
If this is chosen there will be four upgrades each giving certain defensive strengths and certain offensive weaknesses to the faction.
Celebrimbor’s Knowledge: The banner carrier and heavy armor upgrades are slightly more powerful for a small additional fee.
The Last Hope: Heroes near Rivendell buildings fight more eagerly and gain a great boost in their defense power but are significantly slower.
The World is Changing: All powers of the Palantir have their cooldowns reduced.
Noldor Defenses: The fortress is concealed by pure magic, the walls and the gate are invulnerable to siege weapons (excluding rams), the defending archers cannot shoot any arrows, but the tower expansions are able to shoot to attackers.
If the building is attacked then Gandalf will be heard speaking in the black speech (movie) and either the heroes that are in the council (lvl 1 with no abilities) will come out and fight the attackers, or two mixed battalions of elves dwarves and men fully upgraded. The building will have very low defensive power and as soon as it is destroyed the summoned units will disappear and the ring will pass to the unit that destroyed the building. Also the building will be destroyed if the citadel is destroyed before it.
Finally the building will rebuild itself overtime cost-free.
This way the lore is respected and the ring will be available for any other player to lay hands upon, by allowing it to stay in the game (this goes to some opinions suggesting the ring to leave the map).
I have to point out that I have absolutely no idea about modding, coding etc, so I do not know the functionality of my proposal in game, though I think that, if possible, this idea will be something unique and pretty awesome to see in Edain Mod.
Walküre:
Saeros, your idea is really interesting, and I really see it as a well-made attempt to go beyond the known 'Ring Hero problematic' of Imladris, as none of the faction's heroes could really be regarded as truly suitable for an intentional and personal usage of the One Ring.
But, still, I would say that your proposal doesn't resolve the contradictory idea of Imladris being benefitted by any means from the usage or the refusal of the One Ring itself (its very permanence in the very Castle).
I know, it's a very puzzling question, but also very intriguing as Rivendell must necessarily preserve its sacred nature as probably the purest one among the good factions, along with Lothlórien.
Therefore, I believe we should go even beyond all our previous and current preconceptions about the One Ring and loosen a bit the common boundaries we usually refer to ;)
Saeros:
I see your point, which is obvious, but consider the fact that my whole idea is based in a circumstance, in which the ring is not used by anyone (I should have mentioned it in my previous post)
Expose the Ring's Secrets as I imagined it, it translates in Elrond, Gandalf, Glorfindel or anyone else with the knowledge of the evil things that the Ring has already caused to the free peoples of Middle Earth, to utter stories that inform the rest of the attendees what will happen if the ring is used (offensive boost, but defensive drawback, for the sake of gameplay)
Keep the Ring's Secrets is the same as above, but instead of the recounting of the evil that the ring has caused, stories are told of great deeds of the past and a plan is drawn for the ring to be destroyed.
What I mean with my suggestion is to introduce the actual Council of Elrond, in the game since the ring is an option for the player to capture so he should be allowed to use it as all the rest of the factions in the mod.
I understand your opposition, but I think that it whould be unfair to nulify the opportunity for Imladris to use (in game) the ring. As you can understand the lore cannot be followed strictly in a game, something that already is there in Edain Mod (Drar, Murin, Gandalf with the ring etc)
Now I have a confession for you, before you argue with me (don't get me wrong I like a good discussion as much as the next man) :
I gave a lot of thought in my suggestion and I would like to push as much as I can to see even a small part of it to make it in the game, as I think that it meets all the requirements placed by the community :D
Adrigabbro:
IIRC, a beta tester once said that they had found some interesting mechanisms. No offense, but I believe it would be better to wait for Rivendell to come out before suggesting anything (same thing for Angmar by the way).
Navigation
[0] Themen-Index
[#] Nächste Seite
[*] Vorherige Sete
Zur normalen Ansicht wechseln