[en] Edain Mod > [Edain] Rohan Suggestions
Rohan Late Game Suggestions
Elite KryPtik:
I have been thinking a lot about Rohan late game, because right now they cannot stand up to fully upgraded Uruk-Hai or Tower Guards, or Mordor's free orc spam supported by all those damn heroes with their debuffs. I have a few ideas, and I think all of them have merit and are balanced, and fit within the lore of Rohan.
Firstly I want to address something that irks me rather badly. ALL factions in this mod have multiple varying bonuses they get from resource buildings. Mordor and Gondor have 4, Isengard has 3, and Rohan has only 1, from their stud farm. They badly need more bonuses, so I'm going to suggest my ideas on this matter.
Firstly, farms should reduce the cost of all infantry, including archers, so that 6 farms bring the price down 50%, making peasants dirt cheap. This would compensate their weakness greatly, and give Rohan a viable infantry option late-game, that could even counter spam Mordor to a certain extent.
My next idea was to change the inner flour mill to a militia camp/training facility/recruitment camp, that can only be built inside camps/castles/outposts. It still generates resources and can still train the same peasants, but it gives a global defence boost to armor against pikes, ONCE the structure reaches level 3. 2 of these structures is 30%, 3 is 35% and so on, to a max of 6 is 50%. This I think would help balance the late game vulnerability to pikes, and give the player an option to go for cheap horseman through stud farms, or strong ones through the training camp. Or they could get both through outer stud farms and forsake infantry, opening different strategies. Because of the limited build plots in a Rohan castle, this would also assure that Rohirrim wouldn't be invincible against pikes until an outpost was claimed.
My last idea for this would be to have the Assembly Point give a bonus globally to troop build speed, with 2 giving +30% build speed, 3 giving 40%, and 4 giving 50%. This would be representative of the building's function as a rallying point, and could mesh quite well with a farm heavy peasant rush. This would also synergize AMAZINGLY with the idea of kreso/ziging, to put the current military camp as an outpost and have a 10 point power that turns all peasants into riders. Say normal peasants become Rohirrim, farmhands become Rohirrim of the Eastfold, and Yeoman Archers become Rohirrim Archers.
Next, I'll post a suggestion which I have mentioned many times now in my English Translation documents. Right now Théoden does not gain any effect to his leadership when he hits level 7, even though the description claims he does. My suggestion would be to give him a +50% trample deceleration buff, so that Rohirrim around him could crush through armies even longer. This would also give them late game strength, ensuring they aren't OP in early-mid game.
Another suggestion of mine was to give all Rohirrim a passive resistance to pikes when they reach their max level, something like +35% - +50%. This would help them significantly against a pike spam late game, and would represent their army from the books and films quite nicely, as they start out as ragtag peasants and become the most feared cavalry force in all Middle Earth by then end of the war. That's all the suggestions I have for Rohan late game at this time, cheers :D
Adrigabbro:
Your ideas are very fine, but I have one concern: do you really think that Rohan late-game is bad? I'm not so sure about that.
Anyway, your ideas would had more diversity inside a faction that could use some more. Thus, you got my support even if it calls for some nerfs later.
kreso:
I most support You because we have agreed in a lot of things. You really have senes for this :D
And just follow Peter's films and Tolkien's books and all would be fine.
Mordor will always spam orc warrios but Rohirrims will smash them.
hoho96:
I'm not sure if the peasants spam thing is actually a good idea. You already have many peasants barracks (farms) and a Rohan late game shouldn't be about lame farmers army rather than a glorious Rohirrim assembly.
and a power that instantly turn all your peasants to riders would be OP as hell, since you can just spam next-to-free-peasants then out of nowhere have a wave of horses charging right into the enemy without worrying about losses cause you can always get more cheap farmers.
And the rally point extra bonus is totally unneeded. since when is Rohan known for pumping out armies like that?!
People speak about the Orcs spam, but now they would get farmers spam? [uglybunti]
On the other hand I quite like the bonus that the Rohirrim would get on lvl5 (ok maybe 50% resistance is too much) it would give you a stronger reason to keep your units alive.
The buildings bonus might make some sense for infantry, but I don't agree about archers. I just can't see a reason for it :|
And then again, the peasants cost what 100?200? reducing their cost further would kill the faction completely. since when did good factions countered the Orc spam with a spam of their own?
In fact Rohan is probably one of the best faction to counter the spam because they have a relatively cheap cav units! I mean that's the whole point of Rohan, right? the cav!
I also not much a fan of the "Camp on the outpost" idea. However, a change in Theoden's leadership might be nice for late game (I think this change should come at lvl10).
kreso:
hoho96
I agree for that peasants spam isn't good idea. I think peasnts should cost 200 and they most be 2lvl to get that horeses. Theoden's leadership should give extra xp bonus and his skill Times of Glory (5 or 6 or 7 lvl skill) should be changed into some healing. :)
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