[en] Edain Mod > [Edain] Dwarven Suggestions

Different hero units for Dwarven Kingdoms

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TiberiusOgden:

--- Zitat von: korner am 27. Jun 2015, 21:55 ---I just said (that I think) they won´t implement dwarves riding on rams.

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Answer from Modbb.com concerning riders:

--- Zitat ---Gnomi Apr 30 2015, 5:41pm replied:
Afaik there are a lot of fans who don't want them. (you know... the forum on moddb is not the only place where things are discussed :P )
Additionally some in our team like the riders. Probably they will be in the game at some time - I can't promise that they will be in the first version, but at some time they probably will be. ;)
--- Ende Zitat ---
Source: http://www.moddb.com/mods/edain-mod/page/274#comments

korner:

--- Zitat von: TiberiusOgden am 27. Jun 2015, 22:15 ---
--- Zitat von: korner am 27. Jun 2015, 21:55 ---I just said (that I think) they won´t implement dwarves riding on rams.

--- Ende Zitat ---

Answer from Modbb.com concerning riders:

--- Zitat ---Gnomi Apr 30 2015, 5:41pm replied:
Afaik there are a lot of fans who don't want them. (you know... the forum on moddb is not the only place where things are discussed :P )
Additionally some in our team like the riders. Probably they will be in the game at some time - I can't promise that they will be in the first version, but at some time they probably will be. ;)
--- Ende Zitat ---
Source: http://www.moddb.com/mods/edain-mod/page/274#comments
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So, maybe they will sometimes be implemented...

But the question is:
Dwarves are supposed to have very strong infantry plus very strong heroes (as in the lore dwarves are very strong and stubborn) to balance their lack of cavalry. Now if they get cavalry - wouldn´t they be imbalanced?

Lord of Mordor:
I think Dwarves are more interesting as a faction without regular cavalry. They have their unique battle wagons and powerful infantry, those should be their core strength. If anything, ram riders would probably temporary or limited in some way.

Palpou:
Because everybody need to decide what is the aim of BFME 2, and Edain mod ++.
BFME 1 was clearly made for Peter Jackson's trilogy.
BFME 2 idem but including more things from Tolkien (Tom Bombadil, dragons, giants..). Eventually, the Hobbit catched up. And Edain Mod updated many things to be consistent with it.

Of course, "purists" will brandish forks, right or wrongly, but from my point of view BFME 2 is a tribute to both Tolkien and Peter Jackson's work. Electronic Arts would not concept this game without the trilogy.

From my point of view, rams don't shock me, but I if it harms the "purists" I can understand that they won't be implement.
I won't claim speaking for the french community ^^, but from what I've seen from social networks one of the big expectation concerning the long version is a ram charge (I don't know why, but I think the ram they found were not there by chance)

Edit: euh wait, there is an image from the film with rams, didn't see that.
And I understand why Korner is afraid, it's what NetoD20 said too, it has to be temporary. Or costly. Or hard to have (settlements..)

Lord of Mordor:
Edain has always strived to balance the books and the films, we're big fans of both :) And I think this is one of the things our players enjoy about the mod, there's both cool film designs as well as many references to the deeper lore of the books. So I wouldn't say ram riders are out of the question, after all we included Dain's boar as well xD However, we don't think they're absolutely necessary because Dwarves should not be about cavalry, so we'd have to find a good place for them.

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