[en] Edain Mod > [Edain] Imladris Suggestions
Elrond - Lord of Imladris
Ealendril der Dunkle:
Ah, see. My bad.
Fine:
--- Zitat von: CragLord am 25. Aug 2015, 18:09 --- Fine, it would be nice in term of proper discussion if you can make that list. :)
--- Ende Zitat ---
Sure thing.
Level 1: Fury of the Loudwater: An aera-of-effect spell, sort of similar to Gandalf's Wizard Blast but ground targeted instead of unit targeted (you select an area on the ground instead of selecting a target unit or hero). Has the water horses effect from the film.
Level 3: Elrond's Council: Target hero gains a big chunk of experience.
Level 5: Armaments of Days Past: Elrond gets his armour from the Last Alliance (which buffs him with +25% armour and gives him a leadership passive ability that grants +25% armour and +25% XP gain to nearby units)
Level 7: Restoration. The ultimate healing spell, unchanged from bfme2 I think, but also affects units. (Target units and heroes are fully healed and have their ability cooldowns reset)
Level 10: Vilya, the Ring of Air. The tornado (which I am OK with - it's the Ring of Air after all).
These are his abilities as if now if they have not been changed since I was last able to play as Imladris, and I think they are very well chosen.
Gnomi:
--- Zitat ---Rivendell will be the most powerful cavalry-focused faction after Rohan
--- Ende Zitat ---
Just a small question... I can't remember that anyone of the team said that Imladris will have a focus on cavalry. Where exactly do you take this assumption from?
CragLord:
--- Zitat von: Fine am 25. Aug 2015, 18:26 ---
--- Zitat von: CragLord am 25. Aug 2015, 18:09 ---Fine, it would be nice in term of proper discussion if you can make that list. :)
--- Ende Zitat ---
Sure thing.
Level 1: Fury of the Loudwater: An aera-of-effect spell, sort of similar to Gandalf's Wizard Blast but ground targeted instead of unit targeted (you select an area on the ground instead of selecting a target unit or hero). Has the water horses effect from the film.
Level 3: Elrond's Council: Target hero gains a big chunk of experience.
Level 5: Armaments of Days Past: Elrond gets his armour from the Last Alliance (which buffs him with +25% armour and gives him a leadership passive ability that grants +25% armour and +25% XP gain to nearby units)
Level 7: Restoration. The ultimate healing spell, unchanged from bfme2 I think, but also affects units. (Target units and heroes are fully healed and have their ability cooldowns reset)
Level 10: Vilya, the Ring of Air. The tornado (which I am OK with - it's the Ring of Air after all).
These are his abilities as if now if they have not been changed since I was last able to play as Imladris, and I think they are very well chosen.
--- Ende Zitat ---
Sorry, I just followed main idea from this topic, and that was removing of Tornado.
Ofc that Tornado is better than mount, Tiberius and Walk expressed here idea about removing that abilty and they tried to explain whole idea in detail. I am just person who supports that idea. In main comment from Tiberius, all is described.
Walküre:
--- Zitat von: Gnomi am 25. Aug 2015, 18:29 ---Just a small question... I can't remember that anyone of the team said that Imladris will have a focus on cavalry. Where exactly do you take this assumption from?
--- Ende Zitat ---
I'm sorry, I probably forgot to add, at the end of that sentence, that it was only a consideration of mine (and that I basically meant that Rivendell will have very powerful cavalry units), but I can assure that I have always done it concerning the other posts of this long (very long) but enjoying discussion (as I previously replied to Fine).
I believe, and always experienced, that, due to the Rivendell's qualities and characteristics (via its supporting spells, upgrades and heroes' powers), the cavalry units of this faction are, or, better, have a great chance to be really effective and useful, ending up being superior to what Mordor or Gondor could ever display with their own cavalry units.
Also, I always recognised the fact that, among the other factions of the game (but, in this case, especially among the Good Factions) Rohan is objectively the only really cavalry-related faction; so, it was thus a kind of subtle comparison between Rivendell and Gondor, concerning cavalry units.
A comparison in which I always found Rivendell the superior one, (according to my personal experience).
I'm surely aware that we could also say that this could mainly depend on one's own strategy and choices with a certain faction, but I always had this precise impression.
I also explained why, though, given that Rivendell won't certainly be superior to Rohan, concerning cavalry units, a mount for Elrond wouldn't utterly upset the fundamental and basic structure of his faction.
I reckon I may have used a word ('cavalry-related') not so properly, since I just wanted to mean 'very powerful concerning cavalry units'.
I maybe should have expressed myself better :)
--- Zitat von: Ealendril am 25. Aug 2015, 18:20 ---This is absolutely not an argument for me. ;) Actually that is more a counter-argument for me. [ugly]
--- Ende Zitat ---
I don't know why, but I kind of imagined it :)
But, as you may have noticed, I also tried to give a lore-atmosphere explanation ;)
--- Zitat von: Fine am 25. Aug 2015, 18:26 ---Level 10: Vilya, the Ring of Air. The tornado (which I am OK with - it's the Ring of Air after all).
--- Ende Zitat ---
I respect your opinions, but I totally don't like this display of Vilya :)
There is no movie adaptation involved here.
I totally find it not lore accurate, not even closed to.
The titles of the Three Rings ('Ring of Air', 'Ring of Water' and 'Ring of Fire') mainly refer to the main Elements of Arda themselves, the Elements which it was created with (and they also indicate that the 'authority' of the Ring of Air is superior to the others', as Manwë, Lord of the Air, is superior in authority to the other Valar).
They have, though, almost no direct reference to the very powers of these very particular Rings (Galadriel in fact is clearly shown being herself more capable of manipulating meteorological phenomena as Storms than Elrond).
The Three Rings (especially Vilya and Nenya) have absolutely no destructive powers, as they 'only' focus on the Protection and conservation of the places in which they are kept, slowing the flow of Time, and resemble thus the Splendour of Eressëa or Valinor itself (always as a mortal reflection, of course).
I thus sincerely think that the powers of Vilya should be displayed as the actual Ultimate Restoration power of Elrond, to be definitely more in line with his Ring's nature and his own abilities' one as a sensational Healer.
Vilya would thus represent the most powerful form of Healing/Restoring ability in the game, as Nenya currently represents the most powerful form of Protection.
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