[en] Edain Mod > [Edain] Imladris Suggestions

Elrond - Lord of Imladris

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Ealendril der Dunkle:
The collected ideas in the first post are very interesting. I agree with the changes of the level 10 ability, but i dont agree with this argument:

--- Zitat ---Don't forget that Imladris will be the second "most cavalry faction" in the game and only two heroes there are able to ride a horse?
--- Ende Zitat ---
Imladris should be one of the worst cavalry factions in Edain, because it has definitly the best melee units in game. Personally i think that a horse doesnt fit for Elronds gameplay and role. He is a mass slayer with support abilities. Maybe you should discuse this once more.....if you want.^^

Walküre:

--- Zitat von: Ealendril am 28. Sep 2015, 20:08 ---The collected ideas in the first post are very interesting. I agree with the changes of the level 10 ability, but i dont agree with this argument:

--- Zitat ---Don't forget that Imladris will be the second "most cavalry faction" in the game and only two heroes there are able to ride a horse?
--- Ende Zitat ---
Imladris should be one of the worst cavalry factions in Edain, because it has definitly the best melee units in game. Personally i think that a horse doesnt fit for Elronds gameplay and role. He is a mass slayer with support abilities. Maybe you should discuse this once more.....if you want.^^


--- Ende Zitat ---

So, Ea, do you agree with a positive display of Vilya's powers (also linked with the true Nature of the Three Rings) as an ultimate supportive spell?  :)
I always think about Elrond's current Restoring power, but enhanced and linked with Vilya.

Saluti.



DieWalküre

TiberiusOgden:

--- Zitat von: Ealendril am 28. Sep 2015, 20:08 ---The collected ideas in the first post are very interesting. I agree with the changes of the level 10 ability

--- Ende Zitat ---
So you also agree that whirlwind is quite exaggerated and that vilya should better fit to the rest of elven rings. As we suggested - some ultimate heal fits perfectly and such heal is de facto currently implemented at level 8 in the game (I think). There can be only change for higher level and the picture of vilya will be the same as well.


--- Zitat von: Ealendril am 28. Sep 2015, 20:08 ---Imladris should be one of the worst cavalry factions in Edain, because it has definitly the best melee units in game. Personally i think that a horse doesnt fit for Elronds gameplay and role.

--- Ende Zitat ---
Well, horse was only one of the ideas how to eliminate whirlwind. xD
Yes, for the game play perspective Imladris definitely has one of the best infantry, but my analysis is based on these arguments with numbers:


--- Zitat von: TiberiusOgden am 23. Jul 2015, 22:09 ---I've finished some analysis concerning ability to ride a horse for heroes in correlation with cavalry units throughout all factions.
I think that after read it you will change point of view concerning Elrond and horse.

Firstly I've checked good factions:

Rohan is the best cavalry factions from the good factions and even in the whole game.
They have five different cavalry units and six "horse heroes" (all heroes except of Merry).

Imladris is the second best cavalry units in the game.
They have two cavalry units in the fortress but they have only two horse heroes (Arwen and Glorfindel).

Gondor is the third - yes, they have two cavalry units as well, but one of them is not from the beginning but you can find them on the outpost, so it is little bit disadvantage, but in Gondor case - we can find there four heroes who are able to ride a horse (Gandy, Aragorn, Imrahil and Faramir).

Dwarves and Lorien have the same position. One cavalry unit and one hero with some pet (Dain and Thranduil).

Evil factions:
The best cavalry factions for evil is definitely Mordor - four ringwraiths and Gothmog with Mouth of Sauron ... so overall six heroes, but find cavalry units as a permanent unit is quite problematic. Morgul riders are limited, five ringwraiths is different story so that only Haradrim riders we have to take into account.

As a second will be Misty Mountains - one cavalry unit but two heroes (Azog and Yazneg).

Isengard - one cavalry unit with Sharku.

And the same case is Angmar with one cavalry unit and we can't forget on Witch king.

I have to say that I didn't work with beast units as Wargs without riders, Mumakils, bears etc. and witch elite cavalry units as well. I don't know if they really work as a cavalry and mainly criterium for cavarly was that there has to be at least rider and that such cavalry must be permanent.

Conclusions:
Imladris is extremely undervalued - in comparison with Gondor there should be at least four heroes with ability ride a horse.
And overall only three elves in the whole game have such possibility.

So Elrond with horse really can solve this issue. xD

--- Ende Zitat ---


--- Zitat von: Ealendril am 28. Sep 2015, 20:08 ---He is a mass slayer with support abilities.

--- Ende Zitat ---
Finally you've confirmed my worries that he is also mass slayer, cause he is really mix man ...  :P
In that case he should primarily be hero supporter and then mass slayer. For his mass slayer role there is suggestion concerning flood which is - again - based on lore. Flood is very iconic for them and I think that deserves definitely more attention than only some water splash at level one (and yes, than some whirlwind which will have Alatar and lightbringers, either way).

Ealendril der Dunkle:

--- Zitat ---So you also agree that whirlwind is quite exaggerated and that vilya should better fit to the rest of elven rings. As we suggested - some ultimate heal fits perfectly and such heal is de facto currently implemented at level 8 in the game (I think). There can be only change for higher level and the picture of vilya will be the same as well.
--- Ende Zitat ---
Yes, thats what i meant.^^

I agree that elronds whirlwind doesnt longer fits for vilya. I will think about that.


--- Zitat ---cause he is really mix man ...  :P
--- Ende Zitat ---
Got me.  :D

Walküre:

--- Zitat von: DrHouse93 am 27. Sep 2015, 04:39 ---I must say I like the concept developed by Tiberius and Tienety^^

However, I'd prefer Elrond to start with his UJ armor since level 1, and then gaining, on level 5, his DG one (or his Last Alliance armor, which looks similar to the DG one). Why?
Mainly because of the game setting. Since all the matches are set on battles, fights and war in general, I've always though stupid for Elrond (who is also one of the most powerful commanders in Middle-Earth) to go fighting with his robes. So, my opinion is he should already have his normal armor when he reaches the battlefield, and later on he should gain a more powerful one^^

EDIT: Forgot to mention, I think it's better he has on level 1 the mount, and on level 7 the flood

--- Ende Zitat ---

The robes are still essential, I believe  :)
You have to consider the role of Elrond in the Third Age (especially the Late Third Age) and the nature of Imladris itself.

Elrond is indeed a great commander, with an unmatchable experience that goes back to the First Age, when he experienced the War of Wrath and the Splendour of the Host of Valinor.
But, we shouldn't forget that Elrond, in the Late Third Age, is a powerful Elven Lord, who lives in an enchanted Holy Sanctuary that he himself has established; his powers are thus definitely focused on healing and restoring, and preserving what is left of the Elves in the World, always trying to achieve the typical and utopian Elven Wish of protecting their creations from the Flow of Time and Decay, as it happens in Valinor.

That's why, even though it kind of is a lost cause, I always supported a concept that contains all these aspects (robes, normal armour and DG armour)  :)
And, this is also the reason, analysing the nature of Elrond, Imladris and the Three Rings, why I always rooted for the 'abolishment' of his Tornado, and a more conceptual and lore accurate display of Vilya.

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