[en] Edain Mod > [Edain] Imladris Suggestions

Elrond - Lord of Imladris

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Walküre:
I would just like to add something else I really consider useful for the discussion, in my opinion.

As I have already wrote on VectorMaximus' Imladris thread, the One Ring mechanism of Imladris will probably be radically changed, along with the faction's Ring Hero, of course.
Something really innovative and definitely more accurate, as it has always been a bit problematic trying to imagine Elrond or another High Elf of his 'court' using such an evil tool, with also destructive powers at hand.

There is a specific topic regarding this interesting question: will Rivendell's mechanics concerning the One Ring change in the 4.0 version?
In that same topic, you will see that I and other people tried also to give solid lore facts and explanations to object many Elven characters that were brought into the debate as suitable candidates as possible new Ring Heroes.

So, if I can give an advice, I wouldn't focus, now, on Elrond and the One Ring, unless official news are revealed by the Edain Team (and I won't say anything too)  :)

Regardless of that, I agree with the points raised about Vilya and the healing/restoring conceptual nature of Elrond himself; also, if it depended on me, I would just totally replace the tornado (if it will be still available via different forms/powers) as an inappropriate ability for this particular hero, and find another one that could fit better (determined by the general boundaries we examined so far).

My statement about Elrond as a Ring Hero.


--- Zitat ---If you scroll down a bit this section, you will find that they were made other proposals about Elrond and the One Ring, being his case maybe the most problematic one to be related to a totally evil artefact like the One Ring itself.
Specifically, in this thread you will see that the Edain Team will probably find another more innovative solution for Imladris, rather than the regular Ring Hero that tries to control the One Ring and to bend its powers with different results depending on the faction.

http://en.modding-union.com/index.php/topic,30970.msg392588.html#msg392588

I think that I know what we could possibly see, but I won't reveal anything, not even speculations, if it is not officially announced by the Edain Team itself  :)
--- Ende Zitat ---

Walküre:
This very iconic and significant thread has been moved to the proper place it rightly belongs to, in hopes that it will still continue to be a gathering place for every suggestion regarding our beloved Lord of Imladris  :)

MOVED

Amandil7:
Judging from the beta videos, i think Elrond's level 10 ability should maybe last a bit longer and do slightly more damage.

Tiberius Ogden:
Don't tell me that we are not able to find lore-friendly effect for Vilya, which is problably the mightiest from all three elven rings ...
--- Zitat ---forged by Celebrimbor and his smiths with the desire of "understanding, making, and healing" and granted the power to preserve all things unstained
--- Ende Zitat ---

To look at it more closely:

Narya, ring of fire -  power to inspire others to resist tyranny, as well as (in common with the other Three Rings) hiding the wielder from remote observation (except by the wielder of the One) and giving resistance to the weariness of time.

In game: Level 1: Narya's Inspiration -  Cirdan uses his Ring to kindle fiery courage in the heart of his allies. Units around Cirdan gain +25% armor. When the ability is activated the bonus will be increased to +50% armor and damage. However, once the duration of the ability expires the passive leadrship will be disabled until the ability is fully recharged.

Nenya, ring of water - power was preservation, protection, and probably concealment from evil.

In game: Rank 10: Nenya's Cleansing. All allied units and buildings on the map are continously healed for a long duration. Units in the vicinity of heroes with Gifts of Lorien additionally become fearless and can't be knocked to the ground. Buildings in the vicinity of heroes with Gifts are immune to fire.

Vilya, ring of air - the same like Nenya - preservation, protection ...

In game: Level 10: Vilya's Wrath - Elrond uses his Elven Ring of Air, Vilya, to summon a raging whirlwind around himself which will heavily damage surrounding enemy units, knocking them down and drawing them towards Elrond. Left click to activate.
Ok ...   xD ... We've made great progress since vanilla whirlwind ... but still ...  :P

Walküre:

--- Zitat von: Tiberius Ogden am 21. Jan 2019, 04:51 ---
Ok ...   xD ... We've made great progress since vanilla whirlwind ... but still ...  :P

--- Ende Zitat ---

Marvellous progress, I would say. A thread destined to serve as a prime example of how one actually carries on a very dense, intricate conversation. Secondarily, it proves to the whole modding universe that major concepts do help and contribute, even though they end up being partially accepted. A very long-term influence, spreading and propagating its radius down to the foundations of the forum 8-)

As for Elrond, do you have still some suggestions for Vilya?
Albeit not the most imaginative or creative rendition ever, I'm quite fine with the current solution. It's true that we had envisioned the Ring of Air being characterised by a strong healing connotation, as thus says the common lore. However, a global rejuvenating ability would clash with the new overhauled Nenya, which affects both units and structures. Another issue is represented by his restoration skill, which already provides us with that healing theme we're looking for.

Needless to say, the very role of our Half-Elven Lord is a bit problematical. I remember you naming him a true 'mix man'. He is, indeed. Very versatile and agile. Primarily, he occupies the position of a unit-supporter hero, due to his immense experience as commander since the First Age; that's exactly symbolised by his leadership, combined with the fact that he may even lead his knights to battle. Then, Rage of the Loudwater and Restoration endow him respectively with mass-slayer and hero-supporter aspects.

In light of such reasoning, the leader of Imladris just needs a very effective ability as his ultimate feature; one that is able to nullify enemy resistance and breach opposing armies. Otherwise, I guess it would be pretty underwhelming of him, in case he had a supportive power available at level 10. The Lady of Light is maybe the only one who's verily worthy of such a privilege, because of her unusual role and function in the game.

What do you think?

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