It is mentioned in The Silmarillion that Celebrimbor had forged the Three in order to heal and to preserve, rather than to enhance the strengths of each individual bearer, unlike the seven and the nine.
Yes, and my proposal is about it.
I don't know, I think I basically disagree with your interpretion of the three rings, in the book the three ring is forged so that Noldor and other Elves from the west could remain living in the middle earth against the will of Valar, it is subtle and global influence. But it seems you would rather make them directly related to battle, which go directly against the lore. But I won't argue more on that anymore.
I really don't know why you are talking about Elven rings generally, that their implementation is bad etc. It isn't my interpretation, but it comes from Edain team and from previous versions. We have already stated that we really like effects of Narya and Nenya, because for game play their nature have brilliant implementation. This thread is primarily about Vilya which is offensive although rest of elven rings has defensive potential and also that current Vilya effect doesn't fit there.
he himself is the greatest healer of middle earth. And deleting his final tornado power just for a "mounted/dismounted" toggle? I do not like it one bit.
Well, firstly you stated that Elrond is the greatest healer, and then that you like his tornado. And tornado comes from Vilya? You stated elven rings of power arent't for battle purpose. Of course that Elrond is greatest healer and his abilities are supported by ring of preservation. I think it fits perfectly and mainly it fits into the general ring concept.
Who will be the massive killer of Imladris then?
He is mass slayer? Really?
I always thought that he is strong hero supporter and secondarily unit supporter + ring hero. His abilities don't correspond with mass slayer role, such role have for instance Smaug as a big creature, Mollock as a terrible monster or Gandalf as a powerful wizard.
And I am pretty sure Elrond will fight along side Imladris heavy infantry 95% time on foot, that "mounted/dismounted" toggle is meaningless
Don't forget that Imladris will be the second "most cavalry faction" in the game.
And only two heroes there are able to ride a horse.
Almost all human and elves in Middle earth know how to ride a horse, that doesn't mean we need to give a mounted ability to everyone just to take a precious power slot unless it serves a tactical need.
Yes, but in Edain mod, all heroes, who are on horseback in the books and in the movies quite a long time, or at least twice, have such possibility.
Concerning idea of Tienety ... it would be second suggestion.
First proposal is:1) Loud waters fury
Water blast in targeting area3) Elrond's advice
Small amount of experience to hero5) Armour of high elves
Passive ability - bonus effect for friendly units7) Mount/dismount
Lord of Imladris is able to ride a horse10) Vilya's restoration
Power of the elven ring heals nearby allies and refreshes ability timer of friendly heroesFirst four levels Elrond has bathrobe. Since level 5 armour from the first Hobbit movie and on level ten his DG armour.
And
second proposal:1) Mount/dismount
Lord of Imladris is able to ride a horse3) Elrond's advice
Small amount of experience to hero5) Armour of high elves
Passive ability - bonus effect for friendly units7) Loud waters fury
Water blast in targeting area (but stronger than previous one on first level)
10) Vilya's restoration
Power of the elven ring heals nearby allies and refreshes ability timer of friendly heroes
First four levels armour from the first Hobbit movie. Since level 5 armour from Dol Guldur. Overall he is without bathrobe!
Generally his last alliance armour should be for Arnor and he should be included in Last Alliance spell there.
http://en.modding-union.com/index.php/topic,30925.0.html