[en] Edain Mod > [Edain] Lothlorien Suggestions
Galadriel
Walküre:
--- Zitat von: AmosVogel am 17. Jul 2015, 01:37 ---Since I was young -so do Edain- Galadriel attacked with a white wizard blast. I think its perfect.
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This is basically the fundamental reason behind this proposal :)
The primary attack should remain an attack from distance, as the Edain Team has initially stated in the news about Lothlórien, since the role of Galadriel now is changed, being her an essential supporting hero for both heroes and units, and thus she has to stay away as much as possible from direct and heavy battles; then, once the enemies are defeated or she is accompanied by an army, she can unleash her natural powers against structures, as a Building Destroyer.
But, having said that, I think that it is crucial that her iconic knock back effect still remains a part of her character as a hero, for she is a royal and 'special' kind of Elf, on another scale, compared to elven heroes (still powerful and essential) like Celeborn, Thranduil, Legolas and Tauriel, who fight mainly with swords/daggers or bows.
It is obvious that Galadriel's primary attack won't be nearly as powerful as a Wizard blast; but it could be a white (bright) radiating blast from distance, with also a moderate knock back effect (with also the characteristic sound of her attack in the Edain Mod 3.8.1) :)
Gandalf The Gray:
well i think galadriel power should be those. lvl 1 a strong blast lvl 3 a healing mist lvl 5 grow mallorn trees lvl 7 look in to the mirror lvl 10 a tornado only to destroy one building
TiberiusOgden:
--- Zitat von: AmosVogel am 17. Jul 2015, 01:37 ---About her powers I always supported Tiberius ideas... I only may say dont like a lot her last power: that green explotion.
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I have no problem with this, because it's quite fitting, firstly it demonstrates her surprise powerful moment when he takes her form in the Fellowship scene and secondly it has perfect animation (green/blue blast of power with waves) - nice image that Nenya is corrupted by the One ring. Just look at my "Comparison" - I am talking about it little bit.
--- Zitat von: Gandalf The Gray am 17. Jul 2015, 03:03 ---i think galadriel power should be those. lvl 1 a strong blast lvl 3 a healing mist lvl 5 grow mallorn trees lvl 7 look in to the mirror lvl 10 a tornado only to destroy one building
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Well, just read my suggestions again - I wrote it for some reason :P. Your ideas aren't conceptual, because it seems like mix of all her forms. xD
LordDainIronfoot:
You are right there!If she is going to have more forms she needs aprorptiate Powers for each one and mixing them all in one will not fit nethier! :)
DrHouse93:
I'm quite satisfied for the Normal version the Edain Team developed for Galadriel, except for her level 1 skill. I don't know if it's an active skill which makes the enemies flee, but I think that a passive skill would be better:
Lv. 1: Might of the White Lady - Nearby enemy units lose -20% attack and damage. The same bonus in defense is applied to Lorien's buildings in Galadriel's proximity. Passive skill
Why this? Because it was Galadriel's magic who kept Lothlorien safe from Sauron's forces, and it could be violated only by Sauron himself. So I think this is an appropriate and fitting way to implement this concept, with Galadriel enhancing the defenses of her realm. Also, her figure is unknown and full of mistery for most of the people in Middle-Earth, which explains the malus she gives to nearby units
When she becomes Blessed, her skill could be changed into this (which is a combination of Tiberius and DieWalkure's ideas):
Lv. 1: Might of the Blessed Lady - Nearby enemy units suffer -20% attack and defense. At level 3, they suffer -25% attack and defense. At level 5, they suffer -30% attack and defense. At level 7, they suffer -35% attack and defense and at level 10 -40% attack and defense. The same bonus in defense is applied to Lorien's buildings in Galadriel's proximity
Why this? Because Galadriel has been blessed by the Valar for her enormous courage to refuse the One Ring, and thus, the more powerful Galadriel becomes, the more strong the Blessing becomes, too. Moreover, this is meant to grant to the player a viable option over the destructive power of Dark Galadriel, so that if he takes the Ring, he will actually think about making Galadriel accept or refuse it: will he need huge command and support bonuses or more destructive skills?
Regarding the other skills and Galadriel's Dark Form, I'm agree with Tiberius, except maybe for the final skill, which imo is a bit commonplace (but I don't have a better idea, so it's ok for now XD)
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