I'm quite satisfied for the Normal version the Edain Team developed for Galadriel, except for her level 1 skill. I don't know if it's an active skill which makes the enemies flee, but I think that a passive skill would be better:
Lv. 1: Might of the White Lady - Nearby enemy units lose -20% attack and damage. The same bonus in defense is applied to Lorien's buildings in Galadriel's proximity. Passive skill
Why this? Because it was Galadriel's magic who kept Lothlorien safe from Sauron's forces, and it could be violated only by Sauron himself. So I think this is an appropriate and fitting way to implement this concept, with Galadriel enhancing the defenses of her realm. Also, her figure is unknown and full of mistery for most of the people in Middle-Earth, which explains the malus she gives to nearby units
When she becomes Blessed, her skill could be changed into this (which is a combination of Tiberius and DieWalkure's ideas):
Lv. 1: Might of the Blessed Lady - Nearby enemy units suffer -20% attack and defense. At level 3, they suffer -25% attack and defense. At level 5, they suffer -30% attack and defense. At level 7, they suffer -35% attack and defense and at level 10 -40% attack and defense. The same bonus in defense is applied to Lorien's buildings in Galadriel's proximity
Why this? Because Galadriel has been blessed by the Valar for her enormous courage to refuse the One Ring, and thus, the more powerful Galadriel becomes, the more strong the Blessing becomes, too. Moreover, this is meant to grant to the player a viable option over the destructive power of Dark Galadriel, so that if he takes the Ring, he will actually think about making Galadriel accept or refuse it: will he need huge command and support bonuses or more destructive skills?
Regarding the other skills and Galadriel's Dark Form, I'm agree with Tiberius, except maybe for the final skill, which imo is a bit commonplace (but I don't have a better idea, so it's ok for now XD)