Hi Garlodur! It's always great and really interesting to read your precious contributions to this topic. Yes, I too am very much hopeful that we are finally getting very close to a defined ultimate concept. Nevertheless, I will continue to try to gather more voices here from the forum, given that I'm eager to know other people's thoughts on
Ambitions from Ancient Times. Obviously, regarding the very name of the feature, anyone is more than free to propose other titles that might be deemed more suitable for the context. I would personally see
Fiery Heart as very proper as well: it effectively refers to the pride of the Lady of Light and her resolution, since the first time she stood up in the Noldor's council in Tirion and campaigned for the exile in Middle-earth.
Now my response to your remark. I must have certainly done an inaccurate thing when I called this proposal a stance system. What I suggested is in fact a feature (temporary) that allows to open a new Palantír (and changes Galadriel's appearance), with the abilities shown in the presentation of the concept. As you rightly pointed out, it works differently from the usual stance system, but I addressed to it that way because it really reminds me of something very similar to different stances; in this case, the momentary option to turn her supportive design into a more aggressive/disruptive one (displaying this twist also with her marred/tainted look as Seaweed Galadriel). The feature nonetheless works as I explained in the main previous comment of mine, and it thus replaces the normal stances and not the Gaze ability. This was more a matter of terminology; I apologise, if it created confusion
The heart of this proposal is giving Galadriel some chances to resist the assaults of heroes and monsters, while interfering with their actions. Interference is exactly the element at the centre of all. Said that, we aren't talking about hero-killer properties at all; I made it clear that she is always supposed to be escorted by other troops and heroes, and that
Ambitions from Ancient Times/
Fiery Heart serves her well in very dangerous situations of emergency. No way will she ever be capable of challenging heroes directly or of even taking them down; she won't be able to attack while this form is activated, and that one is the role of Celeborn.
My question would be whether she should be able to deal with these hero-killing abilities or only with a lower concentration of heroes and monsters until she reaches her level 10 to get rid of higher amounts of enemies.
The latter of the two, keeping in mind that 'dealing with' means having the concrete opportunity to survive against them and to disrupt their plans
Honestly, I'm not for a reduction of her health. I sincerely believe that the whole weakness motive, an absolutely fundamental factor, is already well displayed by the current effects; that is, unlocking the ability at 40% of health, the fact that she can't attack neither units nor structures and her movements slowed down. Additional negative effects would affect her too much, without any clear reason (making this option definitely unfavourable, rather than naturally risky). The cool-down of the feature shall necessarily be moderate, along with a reasonably brief duration, so that the player is not to use
You Have no Power! and
Banishment into the Void twice in a row.