Ok a few changes for Grimir abilities.
Grimir abilities:
Level 1: Dwarf emissary(passive)
Grimir inspires dwarves from Ered Mithrin and Orocarni to battle against common enemies. Nearby Ered Mithrin and Orocarni units gets +15% attack and +15% armor.
Level 3: Survival in the Withered Heath
Grimir knows how survival in the most dangerous region of the Ered Mithrin. Grimir is able to heal injuries. Heals all nearby heroes nad units.
Level 5: Monster Hunter from Grey Mountains
Grimir has experience from the fight against the cold drakes in Grey Mountains.
Passive: Now he has double damage against a monsters.
Active: For 15 seconds he deals +50% more damage.
Level 10: Defensive position
Grimir gives order to build defensive positions.
He
temporarily summon Ered Mithrin banner, two crossbowmen and six spearmen from Ered Mithrin around the banner for 30 seconds. They don't move and protects banner.
Allies units nearby Ered Mithrin banner gets +20% armor. Defensive position has function like a battle tower and statue.