[en] Edain Mod > [Edain] Mordor Suggestions
What is wrong with mordor, and needs fixed in the next patch
™Æ¿® Aragorn £ ‡™:
Starting off:
Trolls. No one uses them, and there is a very good reason for it.
They are not effective vs Swordsmen. (They lose 1v1 vs fully upgraded dol amroth swordsmen, while they are fully upped too (With mace, and sword they lost)
They are not effective in any way vs heroes. (Seriously, they are not)
They are not effective vs buildings (Towers kill them very fast)
They are not effective vs archers.
They are not effective vs spear-men (Seriously)
Suggestions:
Improve their role a bit more.
They should be strong vs spear men, Swordsmen, , cavalry, buildings,hero units.
But weak vs heroes, archers, catapults. (VERY weak vs archers)
Think about bfme1's trolls.
They were super weak vs archers, but owned infantry such as spear-men, and swordsmen.
Every Mordor player says trolls suck.
I tried them out, and I agree.
Also, make their heavy armor give more health.
Make them 90 command points to balance these changes.
And Dol-gulder units should get more health
Spear-men: 350
Swordsmen: 250.
Spiders: 60 command points.
And a nerf should go to morgul riders, they are super overpowered.
Black riders needs to take some time to mount/dismount.
Last thing, werewolves should cost 1k, and be 60 command points. Do these, and the faction will be better.
I encourage anyone else to post their ideas here, to balance these out.
CynasFan:
I think, the damage against buildings which they have now is very good.
One or two versions before this damage without hammer was damn too high, so high like a ramm, but in Middlegame and stronger against soldiers. But the damage with hammer now really could be better and the armor against building arrows could be better too.
To make them better against heroes when troll hold a sword is another good idea, but they shouldn´t be weak against spear-men. Spears are they´re natural conter.
Very weak against archers they shouldn´t become because archers are very strong against whole Mordor because they have only morgul riders and heroes as cavallerie (and giant elephants [ugly]).
The more health for Dol Guldur is good, Spiders I don´t use so can´t say anything to them xD
The morgul riders are strong, yes. But I can´t see were they are OP. The first riders cost over 4000 (building and riders) and they are only 3 times avaible.
Have you ever played 3.8? There they hasn´t a limit and this strength, that was OP and Mordor wasn´t the strongest faction at all :D
The Mount/dismount can´t be longer. Engine lose 8-|
Nothing against this for werewolfes xD
Sorry for my english, I´m German, but I hope you understand my positions for your concept.
Greetings, CynasFan
™Æ¿® Aragorn £ ‡™:
They're already are weak vs archers, I was just trying to balance them out being strong vs spears. But have you seen bfme1 trolls? :D
Morgul riders are strong enough to kill un-upgraded tower guards 1v1, getting a morgul fortress early on is devastating for Gondor. I am saying that from experience, and this was before the tower guard did 15% less damage.
What I am saying is make them weaker vs spears, and they'll be balanced.
For spiders, I feel 90 command-points makes them .... not a good idea to buy, and make free.
This is copying someone else's idea, but maybe make the spiders regular cavalry? (Can squish infantry etc.)
atm, they are useless.(spiders)
I am okay with them being weak to spears, if it means they are buffed vs other things, the thing is they aren't actually that strong vs swordsmen, which have always been in every Bfme game their greatest strength. (Which is why trolls were used so much in Bfme1,Bfme2,Rotwk, and of course they were strong vs buildings, and towers too)
The thing about trolls is, you've divided their strengths up (Hammer or sword,or mace, they can be Strong vs buildings or High damage vs units, or just do more area damage. The thing is, they had all 3 at once in vanilla Rotwk, so they are by default, less effective than vanilla Rotwk.)
Can't they make the black riders take just as long as say, Theodon to dismount/mount?.
I think I recall Rj rotwk having a unit called Royal Guards, which could dismount/mount normally.
hoho96:
--- Zitat ---Can't they make the black riders take just as long as say, Theodon to dismount/mount?.
I think I recall Rj rotwk having a unit called Royal Guards, which could dismount/mount normally.
--- Ende Zitat ---
Black Riders aren't an elite unit, but a hero unit which is also tied to Sauron's system. It's quite more complicated than what you would think.
™Æ¿® Aragorn £ ‡™:
--- Zitat von: hoho96 am 30. Jul 2015, 09:23 ---
--- Ende Zitat ---
Black Riders aren't an elite unit, but a hero unit which is also tied to Sauron's system. It's quite more complicated than what you would think.
[/quote]
Can't you just add a code to make them dismount/mount normally?
such as:
Behavior = ToggleMountedSpecialAbil ityUpdate ModuleTag_HorseToggle
SpecialPowerTemplate = SpecialAbilityToggleMoun ted
TriggerInstantlyOnCreate = Yes ;Instantly puts Theoden on a horse.
UnpackTime = 2000
PreparationTime = 1
PersistentPrepTime = 250
PackTime = 2000
OpacityTarget = .3 ; How see-thru to be at peak of change
I don't think being bound to Sauron changes their dismount ;)
It is quite over-powered that they can instant mount/dismount. They can just squish forever if you spam the hotkey for mount/dismount when they are squishing. (They dismount, then once they mount again their crush declaration gets reset,meaning endless trample if you abuse it)
Navigation
[0] Themen-Index
[#] Nächste Seite
Zur normalen Ansicht wechseln