[en] Edain Mod > [Edain] Mordor Suggestions
What is wrong with mordor, and needs fixed in the next patch
Skeeverboy:
--- Zitat ---Every Mordor player says trolls suck.
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Who says that? :D
--- Zitat ---And Dol-gulder units should get more health
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Dol Guldur Orcs make more Damage, Morgul Orcs have more armour.
--- Zitat ---And a nerf should go to morgul riders, they are super overpowered.
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Dol Amroth Rider and Rohans Rider are stronger.
--- Zitat ---Black riders needs to take some time to mount/dismount.
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It isn't possible, because they are a battalion and not normal units.
--- Zitat ---Last thing, werewolves should cost 1k, and be 60 command points.
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Werwolf are to good siege weapons to cost 1k.
Gnomi:
--- Zitat ---Can't you just add a code to make them dismount/mount normally?
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No, this doesn't work for hordes, it works just for single units. ;)
Melkor Bauglir:
@CynasFan: Morgul riders were useless in 3.8.1. You took Minas Morgul because of the Witch King and maybe the morgul orcs, especially because he speedleveled Sauron once he had his mace. Apart from that even he was only required because Mordors strongest playstyle (orcs + catapults) was forbidden. (So they just spammed heroes like the others. ;)) Only the AI used them massively.
I don't really know werewolves but if they are as strong (say weak) as Gorthaur as a werewolf and their damage versus fortified buildings isn't much stronger than against farms, than they are too weak. Maybe their strenght is fine, but their cost could be like 400 less and 120 CP is way too high. 90 is much more realistic.
I don't really think trolls are weak against buildings, though, however they should definitely counter swordsman if fully upgraded.
I agree with the spiders, however it may make them more interesting if you'd buff them elsewhere than just straight stats -like increase their respawn rate massively or something. Super strong spiders in close combat would feel a bit out of character. ;)
Edit: And I have to add, that Gorthaurs werewolf- and vampire-form seem a bit weak (I'm talking only about a level 10 Gorthaur). In his werewolf-form he refused to deal damage against a farm (not even level 2) -perhaps his attacks are stronger against units, though.
His vampire-form however really needs a buff: One horde of gondor-archers (no upgrades even without banner and definitely without leadership) was shooting at him and he took around 10% of his HP every round of arrows. This is especially problematic because his spells (passive damage aura and "Eternal thirst") require him to get close to enemies and "Darken the sky" only covers a very little area (hope the name is right, I'm talking about the spell where he summons a second swarm of bats weakening enemy archers). I'm willing to bet that a moderately observant enemy player can just oneshot a Gorthaur-bat if he happens to cross their army. So because of his cooldowns between his shapeshiftings I don't see any sense in his vampire-form.
It's generelly an interesting concept: He can't attack directly, so he needs time in order to deal damage. However his level 10 ability "Eternal thirst" is an instant damage ability and "Darken the sky" is also most powerfull in very short fights when the enemy hasn't time to get out of it's radius. So there is very little synergy between his spells.
Greetings
Melkor Bauglir
CynasFan:
Ok, for me morgul riders wasn´t useless but...whatever :D
I think the werewolfes are weaker than Gorhtaur and so the costs, the CP and the time for recruiment is too high.
Greetings, CynasFan
Elendils Cousin 3. Grades:
--- Zitat von: Skeeverboy am 30. Jul 2015, 14:58 ---
--- Zitat ---And a nerf should go to morgul riders, they are super overpowered.
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Dol Amroth Rider and Rohans Rider are stronger.
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They are pretty much the same. All heroic cavalry is overperforming atm, their damage output is incredibly high while they are not bothered by anything except massive amounts of upgraded pikemen.
Trolls being countered by swordsmen (even upgraded elite) should not be the case, although the weapon choice is important. I really can't imagine any non-hero-melee beating a troll with his baseball bat, even pikemen have a hard time against the massive aoe damage output.
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