[en] Edain Mod > [Edain] Dwarven Suggestions

Greed power change

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Adrigabbro:
I'm starting a thread about dwarven spells "Greed" and "Lone Tower" which I think are not right at the moment. As I've already said, I think the former is just not fun at all and the latter doesn't fit in any way.


~> Greed. I propose two alternatives:

- Decrease the amout of gold dropped but increase the chance of having money. Additionaly, in case of bad luck, the selected mine is no longer destroyed but looses half HP. It could go with a design change: replace the Balrog by something less laggy and flashy (Indeed, there is only one Durin's Bane and as far as I know, there is no reason for a Balrog to pop under the Shire xD )

- The selected mine gives gold but looses permanently 50% armor.
I like this one better because it doesn't depend on luck and the more you use this spell (i.e. the deeper you dig :D ), the weaker the mine is. I also assume that the team is not really fond of the luck system as I remember them saying that BFME2 random system was weird, and in the last patch they got rid of luck in the Travel Camp system.


~> Lone Tower. This spell is not unique and is more suitable with Gondor. I propose to get rid of it. Two ideas of a replacement spell:

- Summons one battalion of Ramriders.

- Equips the selected battalion with Forged Blades (fairly long cooldwon for balance concern)

Once again I prefer the second option as I'm not fond of Ramriders and I think the latter is particulary adequate. Indeed, it is stated in the Silmarillion that even the Noldor, including Feanor's sons themselves, sought dwarven skill to get weapons.


All of this is up to debate of course, and I'd like to know what you think.  ;)

EDIT: added poll.

Tienety:
I agree these two spells need a changes. Personally, I don't like luck systems.  [ugly]
I like this idea for Greed spell:  ;)

--- Zitat von: Adrigabbro am  3. Aug 2015, 13:09 ---- The selected mine gives gold but looses permanently 50% armor.
I like this one better because it doesn't depend on luck and the more you use this spell (i.e. the deeper you dig :D ), the weaker the mine is. I also assume that the team is not really fond of the luck system as I remember them saying that BFME2 random system was weird, and in the last patch they got rid of luck in the Travel Camp system.

--- Ende Zitat ---
Lone Tower is not is unique but this spell is very useful.  [ugly]

--- Zitat von: Adrigabbro am  3. Aug 2015, 13:09 ---- Summons one battalion of Ramriders.

- Equips the selected battalion with Forged Blades (fairly long cooldwon for balance concern)
--- Ende Zitat ---
I think that the ram riders are more fit for Dain on level 10.  8-)
if I know, Gamling had forged blades but this spell has been removed because balance problem.

CragLord:
Well, there is different opinions among different persons, agree there must be some change.
First I want to say that I also don't like luck system. Didn't like that luck system with Veterans, team change it thx to the God, also don't like situation when Balrog destroys mine and devastates economy. This makes harder to play strategy game like this one. Also I agree about Lore aspects with you (as you said Balrog comes beneth Shire map), but I have really found this idea about Balrog briliant. Team used that Lore information and implemented it on unique way, afterall this is really important Lore information, it is important piece of Dwarven History, and I really like how team implement this in game(like idea).
I am not for complete removing of mine luck sistem, I am only for decresing (big reduction) chanse of situation when Balrog jumps out (This implementation as I said above should stay because of Lore, it's important part of history).  Decrease is justified from perspective there is only one Durin's Bane and he isn't lineger beneath surface of every map.
Also this idea supplements your thought about "Decreasing the amout of gold dropped but increasing the chance of having money."

About Lone Towers, we disagree completely.
Lone towers should stay part of Dwarven Powers Meni in my opinion. Why?
Simply because I have found that structure important part of deffensive mehanisam (I really like to secure  mine/lumer mill with few of those towers, similar situation with Gondor, I really have found those towers useful.)

About Ram idea, I am with Tienety, we are suggesting that Ram riders should be implemented somehow in Dain's lvl 10 summon power.

LordDainIronfoot:
The tower is pretty suitable for Dwarves as well as Gondor even more for Dwarves! :)It is a nice low prive Spell!Unlike the Citadel the Tower is very usefull!
About the Greed Spell well she does need some change in the mechanism at least! :)

Gandalf The Gray:
i think the greed think its ok and lore friendly who knows what is buried beneath the shire from the first age but i agree on the lone tower its not unique

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