[en] Edain Mod > [Edain] Dwarven Suggestions

Greed power change

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helloa2134:
I actually like the lone tower ability.  They are defensive abilities for the two most defensive factions so it is appropriate for Gondor and Dwarves.

Greed needs a rework, because right now it is not a useful ability, because the reward does not justify the risk.

Gandalf The Gray:
in the beginning i was thinking balrog should destroy some buildings around him and you should fight him  stop  xD xD xD

Adrigabbro:
Well, the poll and the comments seem pretty clear: Lone Tower is fine. :D

CragLord: It would also be a good change for sure.

CragLord:
And maybe it will be nice to change way of getting gold in "Greed" power. Animation when four treasure chests pop out after small earthquake on that mine is nice, but that implementation always require  some units near mine or already tunneled units in that mine  in order to get that chests and gold. In other words, this isn't instant money (Like we have with Isenguard trees devastation power), you must collect those chests. And there is also possibility that enemy collects that chests of gold ( I know, smart person will never use this power on mine where exist possibility of stealing chests, but as I said possibility exist in general), as it's not enough possibility of Balrog poping out. In that way of thinking, "Greed" as support power is very hard way of getting bonus resourses. Because of that  maybe is better that bonus gold  is received instantly. Animation could stay same only after treasure pops out,it should stay there for 1-2 sec and after that it should disappear (Like when it's collected by units, and on that mine number of bonus gold pops up) and player gets gold. If this isn't possible, than maybe to change animation, after greed is used on mine, there will be small earthquake on that mine (like now in game) and after that there won't be summoning of chests. Insted Mine glows for 1-2 sec and after that number of bonus gold pops out (on selected mine) and player gets his bonus resources.
What do you think about this idea? :)

Gandalf The Gray:

--- Zitat von: CragLord am  5. Aug 2015, 00:19 ---And maybe it will be nice to change way of getting gold in "Greed" power. Animation when four treasure chests pop out after small earthquake on that mine is nice, but that implementation always require  some units near mine or already tunneled units in that mine  in order to get that chests and gold. In other words, this isn't instant money (Like we have with Isenguard trees devastation power), you must collect those chests. And there is also possibility that enemy collects that chests of gold ( I know, smart person will never use this power on mine where exist possibility of stealing chests, but as I said possibility exist in general), as it's not enough possibility of Balrog poping out. In that way of thinking, "Greed" as support power is very hard way of getting bonus resourses. Because of that I  maybe is better that bonus gold  is received instantly. Animation could stay same only after treasure pops out,it should stay there for 1-2 sec and after that it should disappear (Like when it's collected by units, and on that mine number of bonus gold pops up) and player gets gold. If this isn't possible, than maybe to change animation, after greed is used on mine, there will be small earthquake on that mine (like now in game) and after that there won't be summoning of chests. Insted Mine glows for 1-2 sec and after that number of bonus gold pops out (on selected mine) and player gets his bonus resources.
What do you think about this idea? :)

--- Ende Zitat ---
i think its a good idea

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