I'm starting a thread about dwarven spells "Greed" and "Lone Tower" which I think are not right at the moment. As I've already said, I think the former is just not fun at all and the latter doesn't fit in any way.
~> Greed. I propose two alternatives:
- Decrease the amout of gold dropped but increase the chance of having money. Additionaly, in case of bad luck, the selected mine is no longer destroyed but looses half HP. It could go with a design change: replace the Balrog by something less laggy and flashy (Indeed, there is only one Durin's Bane and as far as I know, there is no reason for a Balrog to pop under the Shire
)
- The selected mine gives gold but looses permanently 50% armor.
I like this one better because it doesn't depend on luck and the more you use this spell (i.e. the deeper you dig
), the weaker the mine is. I also assume that the team is not really fond of the luck system as I remember them saying that BFME2 random system was weird, and in the last patch they got rid of luck in the Travel Camp system.
~> Lone Tower. This spell is not unique and is more suitable with Gondor. I propose to get rid of it. Two ideas of a replacement spell:
- Summons one battalion of Ramriders.
- Equips the selected battalion with Forged Blades (fairly long cooldwon for balance concern)
Once again I prefer the second option as I'm not fond of Ramriders and I think the latter is particulary adequate. Indeed, it is stated in the Silmarillion that even the Noldor, including Feanor's sons themselves, sought dwarven skill to get weapons.
All of this is up to debate of course, and I'd like to know what you think.
EDIT: added poll.