[en] Edain Mod > [Edain] Dwarven Suggestions
Aesthetic Changes for the Dwarves
LordDainIronfoot:
About Drar I a still with you about the ability to summon Ballistast! :) If those cool Iron Ballistas will not be integrated in the normal Siege Units this wil lbe the best place for them! :) And Murin could be able to summon War Chariots with Semi-Automatic Crossbows infornt! :)
Gandalf The Gray:
i think the Iron Ballistas its better too
CragLord:
--- Zitat von: Tienety am 5. Aug 2015, 08:44 ---Nice ideas. I Agree with everything except Drar ability.
Maybe Drar just needs new more realistic ability, but requirement of catapult fot "Barrage" ability is too big disadvantages for him. :o
--- Ende Zitat ---
As I said it is radical suggestion. xD
Well, I have found that Barrage in combination with Sabotage very useful expecially against buildings. I don't think that I would use Barrage ever against units (only in some extreme cases) sipmly because damage of this ability can't destroy single battalion of units. Because of that I like Drár as building disabler and moderate building destroyer. I propose this because of simple logic about that falling rocks (something must catapulted those rocks before they could fall down, it fits in dwarven warfare. :) )
I will try to justify my preposition again with this explanation: This is level 10 ability, it takes time while Drár gets this level, meanwhile player should be able to produce and save one catapult behind base. :)
--- Zitat von: LordDainIronfoot am 5. Aug 2015, 08:54 ---About Drar I a still with you about the ability to summon Ballistast! :) If those cool Iron Ballistas will not be integrated in the normal Siege Units this wil lbe the best place for them! :) And Murin could be able to summon War Chariots with Semi-Automatic Crossbows infornt! :)
--- Ende Zitat ---
Yes, I also like idea about that Iron Hills movie balistas. But I am not sharing idea for them in summoning ability, simply because I share idea about integrate this units in siege works. Reasons:
Every Dwarven Kingdom in game already have some diversities in siege units. Catapults from any of Kingdoms are already different and this is good touch. But every Kingdom should have one unique siege unit. Erebor already has Earth Shaker, Iron Hills should have Balista, and for Ered Luin we should create something in future.
About Murin and warchariots, I am for integration of movie's chariots model with rams into Iron Hills faction, just with one simple change in design. Rams to be replaced with wild boars. Some idea (one of your pervous proposals) about look:
I am not for summoning spell of permanent chariots, simply because this kind of ability won't be unique, it already exist in Kings Dains palanir. Instead I am for modification of Murin's trampling abiliy, simply dwarven soldiers should be replaced with war chariots. This chariots should have same trampling area (width of area), maybe longer path of moving. Those chariots will trample any kind of infantry in front of Murin and clean area of enemies. This is also radical suggestion. xD I propose its implementation this way because permanent summon already exist. (Also if possible to change model of those warchariots in Kings Dain palantir)
LordDainIronfoot:
I also want much more and would like if the Ballistas are intagrated as permament Units(see my earth Shaker Thread :) ) and War Chariots as new skin for Battlewagons I even suggested that long time ago,the reason I am going with the Summon cuz that way there is bigger chance for the tTeam to aprove it and use it sicne they do not seem to want to intagrate anything permament Dwavish from the Movies(Excpet Dain and Thorin Armors) ! The War Charios are fein with Rams the Boar is for the royal Faimly Dain only and in the Movie they are pulled by Rams but I tihnk those Chariots should have their Crossbows infront but may be wiothut few upgrades! :) While other Factions Battlewagons can also be changed with other Conceptual Arts http://media.moddb.com/images/members/1/762/761504/10915230_919751234702804_18702203341688574_n.jpg
Erebor can have the the Brown Rams while Ered Luin the White Goats :)
CragLord:
--- Zitat von: LordDainIronfoot am 5. Aug 2015, 17:36 --- I also want much more and would like if the Ballistas are intagrated as permament Units(see my earth Shaker Thread :) ) and War Chariots as new skin for Battlewagons I even suggested that long time ago,the reason I am going with the Summon cuz that way there is bigger chance for the tTeam to aprove it and use it sicne they do not seem to want to intagrate anything permament Dwavish from the Movies(Excpet Dain and Thorin Armors) ! The War Charios are fein with Rams the Boar is for the royal Faimly Dain only and in the Movie they are pulled by Rams but I tihnk those Chariots should have their Crossbows infront but may be wiothut few upgrades! :) While other Factions Battlewagons can also be changed with other Conceptual Arts http://media.moddb.com/images/members/1/762/761504/10915230_919751234702804_18702203341688574_n.jpg
Erebor can have the the Brown Rams while Ered Luin the White Goats :)
--- Ende Zitat ---
That is nice idea about changing rams in battlewagons models for each kingdom, more diversity is something good, game is more polished, I really like this. Maybe is best to continue disscusion about siege weapons at your thread and for this topic save some minor changes, model changes isn't something minor. Adamin once told me that about 20 or more hours is necessary for successful model making. Any minor changes LordDain? :P :D
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