[en] Edain Mod > [Edain] Dwarven Suggestions

Lord Dain's level 10 summon (Iron hills Dain, why it is lord instead of king)

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CragLord:

--- Zitat von: ™Æ¿® Aragorn £ ‡™ am  5. Aug 2015, 11:38 ---It isn't actually that big of a change, xD.
He already summons 4 units from Ered luin/ Erebor.
It would just be nice if you could choose what units you summoned  ;)

--- Ende Zitat ---

Well, I must explain you few things.
As LordDainIronfoot said earlier there is difference between dwarven lord and king.
I say there is BIG difference.
Lord as title exists from first age, there was seven realms and seven dwarven lords. They were all equal among themselves. Durin was most famous LORD. He was Lord of Longbeards clan, not King.
About title KING, maybe it was used for Durin as King of Khazad-dûm in first age because he has founded realm of  Khazad-dûm (can't be precise about that, I presume that I have read it somewhere) but this title became reqular with foundation of Erebor kingdom and specialy with discovery of Arkenstone.
Simply Thrór was King Under the Mountain and possesion of Arkenstone gave him right to call armies of all seven realms to his aid. Simply dwarven realms pledged loyalty to the Lord who possesed Arkenstone (Why? I don't know, but this made nice hierarchy amoung Dwarven Clans/Realms). This is principal analasys, plese don't go into details. So we could say there is one King (High Lord) of Dwarves in third age and others are still Lords in their realms. That title King is connected with Erebor like its seat of power, and Durin's descendants (clan Longbeards) are in possesion of that title (Simply this happened with Durins line, it was luck in discovery of that Stone). Later Dain inherit this title from Thorin II Oakenshield as closest alive member of Durin line, and dwarves simply don't change this type of hierarchy until end of their time. So Dain become King under Mountain.

So there is big difference (In ruling power) between Lord Dain II Ironfoot and King Dain under the Mountain. That justifies King Dain ability to summon barracks and call to arms any of seven (In my opinion there is no seven dwarven realms in third age, because Belegost and Nogrod have been destroyed at end of first age and survivors of that clans went to Khazad dûm, later from was exodus from Khazad dûm to Gray Mountains, then from Gray Mountains to Erebor. After arrival of Smaug they fleed from Erebor back to Blue Mountains (ruins of Belegost) and later they reclaim Erebor, for more informations simply read one of these: Lotr Wiki or Tolkien Gateway) dwarven realms (in game we have three possibility ofc). About Lord Dain II Ironfoot, he is at first place LORD of Iron Hills and there lies his jurisdiction, because of that I am HARDCORE follower of idea to replace that summon power at level 10 with Ram summoning or someother IronHills units, becasuse he don't have that ruling power to call others dwarven realms to his aid (simply he hadn't global ruling power at that point of time, maybe some clans will come to help him, but take some informations into consideration, like why he (Dain II Ironfoot) didn't help Thorin with his quest (they were kin, and he refuses to help, simply Thorin didn't have global ruling power) and there is also some ancient brawl between Longbeards and Ironfists (Clan from Red Mountains), so this is one more reason)
Those reasons simply justify possibility of making new summon power for Dain.
So current summon spell is more than enogh (It is agains Lore facts!!!) and you complain about units upgrade and units choise. C'Mon!   

--- Zitat von: ™Æ¿® Aragorn £ ‡™ am  5. Aug 2015, 11:38 --- And, King Dain of Erebor's summon is better than the Iron hills one.
Why?
1: It is another barracks (Huge adavantage)
2:You get a-lot of unit diversity with this barracks, and you can choose whatever unit from whatever realm you want.
3: A funny thing is, this barracks has a habit of shooting arrows once you get it  8-|
So, it can act as a tower,a second/third barracks,and unlike Iron hills Dain's summon, you can consistently  hire dwarves from other kingdoms.
And if you got a level 10 Dain, you won't mind the extra resources.

Another thing, (Iron hills) Dain does not summon fully upgraded infantry, so you still have to pay for that.

The team should probably change his name to Lord Dain or Dain Ironfoot; Or should I say Dain ironHead  :D
--- Ende Zitat ---
There is no reason to reapeat facts I wrote above, simply this is too much for DainIronfoot already, and don't compare King Dain and Lord Dain Ironfoot and theirs abilities.

LordDainIronfoot:
I agree with CragLord! :)
I just want to say that Durin I the Deathless was a king from the begining he never had a title Lord! :) Just eveyr other Dwarf Ruler were considered a Lord and while they were autonomus and kinda equal they all followed and honor and loyal conection with each Clans and as a respect for the First and Oldest of their Race Durin and his descendents were considered as Kings and as I said something like a High Kinf of the Dwarves and could call upon the other Dwarven Lords for help but will they help depends on them if they are loyal enought to their word and honor they will answer as it is seen when even the Orocarni Dwarfs answer the call of Thrain II,as for the Arkenstone it was found by Thrain I and just served as an ultimate symbol of the King and they and then the Lord officially pledged a vow to help and support the wielder but still he has to be of Durins line and Dain is a direct desdcendent like Thorin! :) So Lord Dain is quite equal to Thorin but since he didnt have the title King he could just form alliance with other Dwarven Clans based on the fact that he is heor of Durin but they can choose will they help!On that is based the propossal of me and Tienity about the Assembly Halls of Iron Hills! :)

CragLord:

--- Zitat von: LordDainIronfoot am  5. Aug 2015, 16:14 --- I agree with CragLord! :)
I just want to say that Durin I the Deathless was a king from the begining he never had a title Lord! :) Just eveyr other Dwarf Ruler were considered a Lord and while they were autonomus and kinda equal they all followed and honor and loyal conection with each Clans and as a respect for the First and Oldest of their Race Durin and his descendents were considered as Kings and as I said something like a High Kinf of the Dwarves and could call upon the other Dwarven Lords for help but will they help depends on them if they are loyal enought to their word and honor they will answer as it is seen when even the Orocarni Dwarfs answer the call of Thrain II,as for the Arkenstone it was found by Thrain I and just served as an ultimate symbol of the King and they and then the Lord officially pledged a vow to help and support the wielder but still he has to be of Durins line and Dain is a direct desdcendent like Thorin! :) So Lord Dain is quite equal to Thorin but since he didnt have the title King he could just form alliance with other Dwarven Clans based on the fact that he is heor of Durin but they can choose will they help!On that is based the propossal of me and Tienity about the Assembly Halls of Iron Hills! :)
--- Ende Zitat ---
More precise explanation about Kings line. I apologise for some errors, simply didn't check before writting of pervous comment (about Durin).  :)
P.S. Only problem among clans that is known in Lore is between Ironfists and Longbears about realm of Mount Gundaband, so Ironfists are only clan that have shown disrespect to the Durin's line of Dwarven Kings, simply greed of this clan was greater then their honour. ;)

LordDainIronfoot:
No problem it is not big deal it is just I am kind perfectionist! :D While they have a grudge against Longbeards cuz of their big greed (even without Ring of Power)  still they honored their Older Forefather and joined to avenge the dishonor done to the Heir of Durin and fought will the Longbeards! :)

™Æ¿® Aragorn £ ‡™:
The team should just make him summon the dwarves from the battle of five armies.

He would summon two battallions of elite dwarves.
What is funny is, they would be different.
One is infantry
The other is cavalry.

The infantry would have 1750 health, and be  a battalion size of 10.
Their damage would be very low, and they would move very slow.
They would have an ability called "to battle sons of Durin!".
The ability would work just like the normal iron hills guardians' ability (Charge)
They would charge the enemy, and for 30 seconds, they would have double damage, but -20% armor for that duration. They would be 90 command points.

The ram riders would be in a battalion of 5, and have 2000 health.
But, unlike the infantry, they would deal very high damage, and they would move very fast.
Their special ability could be giving a mount to a target hero.
If you use the ability on Murin or Thorin, they would mount onto a ram, and get a new skill set, which would be:

For Lord Dain!
You would select an enemy hero, and your hero would charge him. After charging the hero, your hero would:
Gain Double damage, but would lose 25% armor.

Only one hero can be under the effect of this ability at a time.

The second, and last would be: Dismount.
Simple, the hero would go back to normal.

The cavalry would also be 120 command points.
You can only have up to 3 of these units  at a time.
(Meaning if you have 3 of each of these units, you can not summon anymore, but if you had 2 of the infantry, and 3 of the cav, you could summon another bat of infantry)

The cool-down of this abillity should be long, considering this gives Iron hills heavy infantry.


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