[en] Edain Mod > [Edain] Rohan Suggestions

Gondor cavalry is truely better than Rohan cavalry. And some outpost ideas

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™Æ¿® Aragorn £ ‡™:
Gondor cavalry does right about the same trample damage.

And the same damage in general.

But, gondor cavalry is more tanky (1050 health, 1650 upgraded)

They may be 120 command points while Rohan's are 90, but still... It is only a 30 command point difference.

I believe Rohan cavalry (Axe rohhirrim, Normal rohhirrim) should be 60 command points (To encourage more cavalry game play in rohan)

Right now, the only thing rohan has that is better than the other factions is the spear throwers.

That is very wrong, because it not 'cavalry', but a ranged unit.

Rohan needs every type of cavalry possible in their arsenal.

Axe rohhirrim are 'light' cavalry

Rohhirrim are 'normal' cavalry

The Westfold cavalry should fill-up heavy cavalry, in the stables.


Riders of the west fold should become a normal cavalry unit (Rank 2 stables)

And be 120 command points; and 700-850-resources (Not limited)

And of course, removed as an option from the Rohan captains.

I do not think a cavalry faction should be defined by peasant spam, and spear-throwers.

I got a second idea.
This one would be on their outpost.


What about building some kind of super stables?

And in this stables, you can buy all your normal cavalry with better stats.

And all the cavalry in there are 50% better than normal.

They would have 50% more health, 50% more damage; would be 50% faster, And slow down less while trampling.

It would cost around 800-2500.

It could be called 'Breeding grounds of the king'

I know it is ripping off the power  called 'royal breeding', but, that could be replaced with something more useful.

Please, post any outpost ideas you have here, if you got anything better  :D

Elite KryPtik:
Most of your points here are totally wrong.

First, Rohan cavalry are super cheap, they only cost 280 resources with 6 stud farms, Gondors cavalry with full discounts from farms are still above 400.
Second, Gondr Knights having more health is justified by the leaderships granted by all of Rohans heroes, who can all mount, and the difference in command points.
Third, Breeding Horses allows Rohan cavalry to become more powerful than any other cavalry in the game once they are leveled up.
Fourth, Rohirrim of the Eastfold have an extremely useful formation, which when used skillfully can even defeat enemy pikemen.
Fifth, Rohirrim Archers kick serious ass with fire arrows, and their arrows pierce heavy armor. They are significantly better than spear throwers late game, and much cheaper as well.
Sixth, the idea for the "Kings Breeding Grounds" is essentially the same as the current military camp spellbook power, which lets you generate an entire standing army of Rohirrim for free.
Seventh, Théoden has Glorious Charge, combined with the faction that can have the most cavalry on the field at once. Enough said.

Now, as for your ideas to make Westfold Cavalry a separate unit from captains and make basic cavalry cost 60 CP, both of these have already been mentioned by other people, myself included, and I do agree with making the basic Rohirrim cost only 60 CP. The biggest issues with Rohan right now are how weak their heroes are in late game, their expensive upgrades which make it harder to progress to late game, and finally like you mentioned, Peasant spam is simply more effective and useful than making cavalry. Making changes to the health and command points of Rohirrim will not change this, because pikes still win on the whole against Rohan's cavalry.

Finally, there is already a separate thread for Rohan Outpost ideas, so you should be posting your outpost ideas there. Please do more research on the forums before and in game before making these mostly incorrect posts. Sorry if that sounds rude, I'm just being straight up with you :)

Adrigabbro:
I'll take this chance to give an idea of mine I've already proposed, but got no answer:
How about making Riders of the Eastfold a cheaper (but weaker) version of Rohirrims ? It would perhaps ease the transition between peasants and cavalry (make it more natural) while giving those units a better spot.

Also, second idea/question concerning cavalry: why can't Rohirrims toggle between spear and bow? It would help defeating an opponent who is stacking pikes. "Pure" Rohirrim archers would still be used because they would deal much more damage than normal Rohirrims with bow.

Elite KryPtik:
I don't like the idea of making eastfold rohirrim weaker. I like them in their current form, good against pikes with their formation. Also, rohirrim from the tents can toggle between spear and bow.

Adrigabbro:
I know that. That's no answer...

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