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Autor Thema: New design for the Dwarven units  (Gelesen 62621 mal)

CragLord

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Re: BOTFA design for the Iron Hills units
« Antwort #75 am: 11. Dez 2015, 13:27 »

Perfect combination between old models and these new ones, nice balance between book and movie stuff! :)
Congraz Admin, they really look badass! :)

Adamin

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Re: BOTFA design for the Iron Hills units
« Antwort #76 am: 11. Dez 2015, 13:35 »
The credit for those models also belongs to Ea. I only made individual parts like the helmet, breastplate, limbs. But Ealendril assembled the model, modified some parts and merged everything fittingly.  :)

CragLord

  • Gast
Re: BOTFA design for the Iron Hills units
« Antwort #77 am: 11. Dez 2015, 13:49 »

Oh, I just generalized post with creation. :) One "minor" error from me. xD
Ea have done marvelous job as always! They are really badass! I like that new sword, it is very lore correlated with book description of Veterans arsenal of weapons. I really like new change!
Also all credit to your part of this work, details are amazing! :)
Those are really nice presents for community and great improvements for this mod!

P.S. Should we hope for some Dain summon ability polishment?  :)
I think that ability really need only IH soldiers in summon. We have discussed a lot about lore facts concerning that ability, and current form is too out of boundaries of dwarven "Lord" jurisdiction in any term. I think that ability also need to be polished in accordance with new stuff.  ;)
This is so good oportunity to polish those IH dwarves completely!  :)

Regards,
CragLord
« Letzte Änderung: 11. Dez 2015, 14:30 von CragLord »

Walküre

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Re: BOTFA design for the Iron Hills units
« Antwort #78 am: 11. Dez 2015, 14:12 »
The credit for those models also belongs to Ea. I only made individual parts like the helmet, breastplate, limbs. But Ealendril assembled the model, modified some parts and merged everything fittingly.  :)


Great ensemble, as usual  ;)
Also, I feel like the Iron Hills, with this change, and the other Dwarven factions, with the future gameplay modifications, are getting everyday closer to a great conceptual diversity, fundamental, in my opinion.

It's really Christmas time, I'm not very used to so much treats in the same period  :P

Adamin

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Re: BOTFA design for the Iron Hills units
« Antwort #79 am: 12. Dez 2015, 11:48 »
Let's keep it going with the Iron Hills Ram Riders.
« Letzte Änderung: 13. Dez 2015, 16:43 von Adamin »

LordDainIronfoot

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Re: BOTFA design for the Iron Hills units
« Antwort #80 am: 12. Dez 2015, 13:42 »
Thank you Santa Adamin ,best Christmas ever! :-) They are awesome! :-)
Greetings :-)
"I will not stand down before any Elf,not least this Faithless Woodland Sprite,he wishesh nothing but ill upon my people...To Battle,to Battle Sons of Durin!!!..."

"You,think I give a dead dog about your threats you Pointy Ear Princess...Hear now lads,we are on...Let's give those bastards a good Hammering!!!..."

Adrigabbro

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Re: BOTFA design for the Iron Hills units
« Antwort #81 am: 12. Dez 2015, 18:57 »
Yes, they look very nice. :)


"That still only counts as one!"

Walküre

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Re: BOTFA design for the Iron Hills units
« Antwort #82 am: 12. Dez 2015, 19:25 »
Thank you Santa Adamin ,best Christmas ever! :-) They are awesome! :-)
Greetings :-)


I feel that a 'Dwarven Renaissance' is kind of taking place  :P

CragLord

  • Gast
Re: BOTFA design for the Iron Hills units
« Antwort #83 am: 12. Dez 2015, 22:57 »

Yes, they look really nice and those new soldiers on them are pretty epic! :)
Really nice job who ever is responsible for them!   ;)  :)

Some things which really bother me in current situation of those rams are their speed and moving animation. 
Will ram's models have new moving animation? Current one is from warg model and it is in my opinion a bit out of place. They are not moving natural at all...
That moving of ram from current battlewagon is much more appropriate and natural to rams. Is possible some how to replace current warg moving animations with this one if making of completely new is too much work?
Also should we expect beside this some movement speed adjustment?

Regards,
CragLord

LordDainIronfoot

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Re: BOTFA design for the Iron Hills units
« Antwort #84 am: 12. Dez 2015, 23:25 »
I agree with Crag,the Rams look too much like Wargs in their Pose anf Movement,it wipl be nice to change that if possible of course! :-)
And I really think those Rams could use some Armor improvement,what I mean is that they need the Edain "Touch"  or Style ,just a Little Improvement ! :-)

Greetings and best regards from the Lord of the Iron Hills! :-)
"I will not stand down before any Elf,not least this Faithless Woodland Sprite,he wishesh nothing but ill upon my people...To Battle,to Battle Sons of Durin!!!..."

"You,think I give a dead dog about your threats you Pointy Ear Princess...Hear now lads,we are on...Let's give those bastards a good Hammering!!!..."

Adamin

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Re: BOTFA design for the Iron Hills units
« Antwort #85 am: 13. Dez 2015, 00:07 »
Is possible some how to replace current warg moving animations with this one if making of completely new is too much work?

Unfortunatly no, because the battlewagon animation does not have animations for a rider on top of the beast.

CragLord

  • Gast
Re: BOTFA design for the Iron Hills units
« Antwort #86 am: 13. Dez 2015, 00:19 »

Hmm, and I presume some Rohirim animations are not suitable in team's opinion?
I also think that Rohirim animations are not so great for rams, but current one while rams are moving are so wierd. Simply not natural, and that is a little thing which can "reduce" experience. Of course, I am speaking in my case.

P.S. Spear animation in case of Rohirim can be on favour if we for example think about adding those spears for ram ridders etc. Just one random thought from me...

Regards,
CragLord
« Letzte Änderung: 13. Dez 2015, 00:22 von CragLord »

™Æ¿® Aragorn £ ‡™

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Re: BOTFA design for the Iron Hills units
« Antwort #87 am: 13. Dez 2015, 01:04 »
Can their animations be changed to match Dain?

I am pretty sure Dain has different anims than them on his boar.

                     
Sup :P

Adrigabbro

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Re: BOTFA design for the Iron Hills units
« Antwort #88 am: 13. Dez 2015, 09:14 »
Is possible some how to replace current warg moving animations with this one if making of completely new is too much work?

Unfortunatly no, because the battlewagon animation does not have animations for a rider on top of the beast.

Pity.  :(
Anyway, now that Iron Hills is not the "speed" faction anymore, I think reducing the speed of the Rams would be suitable and would perhaps make the animations less weird.


"That still only counts as one!"

Adamin

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Re: BOTFA design for the Iron Hills units
« Antwort #89 am: 13. Dez 2015, 16:43 »
Let's keep it going with Murin and Drar.