[en] Edain Mod > [Edain] Isengard Suggestions

Wildmen leader

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Elite KryPtik:

--- Zitat von: Adrigabbro am 23. Aug 2015, 19:04 ---You didn't got my point... I know not eveything is purely canon but it doesn't matter, the whole point is about giving this hero some usefullnes.

--- Ende Zitat ---
I did get your point, and I'm agreeing with it. I clearly wrote in my previous post that he needs to be made less expensive in cost, or receive some buffs to his abilities, to increase his usefulness. Read it again if you don't believe me.

Adrigabbro:
My bad here.  :o English is not my native tongue and I think it's the reason I'm not clear on what I'm trying to say. xD
When I said "You didn't get my point" (and not "didnt got" btw, sorry about that..) I meant you didn't understand why I like an unnamed leader better than a named leader. It is because your name/your family don't matter with Wildmen ; they follow strength above all.

Anyway, the important point of the thread is the current uselessness of Wulfgar, but no quiproquo on that one. xD

Hamanathnath:
Well I think we can all agree that the Wildmen leader is pretty much useless as of right now.  I don't think anyone ever uses him.  I did some testing with him because I honestly wanted to know if he had any use.  And some of the abilities he has are pretty interesting.  But his price and and Isengard's goal in general of getting to endgame as fast as possible make him useless. 

I do have an idea for him though.  What if at level 6 or 7 he had a leadership ability that improved Isengard late game, like something that greatly improves the recruitable wildmen.  I don't know what the skill would be but hopefully you get the point.  However, to get have the ability to get this upgrade, you must have a level 6 or 7 Wulfgar BEFORE you get the Level 3 upgrade to Your barracks, siege works, and warg pit.  If you don't do this, Wulfgar dies and you won't be able to recruit Wildmen or Wulfgar anymore.

This idea would give players a choice.  You could skip Wulfgar and go for late game as soon as possible, but your late game won't be as good.  Or you could go for Wulfgar and eventually have an improved Late game.  However, you have to last in early and midgame longer, leaving you more exposed.
Is this idea any good?

Elite KryPtik:
I don't really see how it would fit the lore. The Wildmen of Dunland were just a disorganized rabble who barely even fought in any battles head to head at the time of the war of the ring, they basically just raided villages and killed women and children. The only major battle that I recall them taking part in was Helms Deep. I don't see how the wildmen could contribute to late game, they are so pathetically weak compared to normal uruks with upgrades that its pointless.

Tienety:
I have some idea how to make Wulfgar more useful:
price: 750

Wulfgar's abilities:

Level 1: Chieftain of Dunlendings(passive)
Wulfgar leads dunlendings to battle.
Nearby dunlendings units get +15% damage and if Wulfgar is on battlefield, torches upgrade for dunlendings costs only 100.
Wulfgar gets +5% armor for each nearby dunlendings unit(max +50% armor).

Level 2: Wind Plunderers
Wlfgar incites his Wird Man of Dunland to prunder.
For 30 seconds Wulfgar and nearby allied Windman of Dunland capture resorces from defeated enemies.

Level 4: Raid
Wulfgar goes on a raid with his Wird Men of Dunland.
300 resouces will be stoles from the chsen resource buiding and given to the player.

Level 6: Berseker Frenzy
Wulfgar deals +100% damage againts buldings for a short time.

Level 8: Oarth of Man of Dunland
Wulfgar swears an outh to fight for Saruman.
Temporarily Wind Men of Dunland are recruited faster.

What do you think about this?  8-)

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