[en] Edain Mod > [Edain] General Suggestions

Brief General Ideas

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Seleukos I.:
Hello :)
I'd like to suggest to change the "win condition" of the game.
Right now you need to destroy all "military buildings" of your enemy to win the game. This includes the citadel and recruitment buildings like barrcks, stables or siegeworks.

The problem I see with this is that you quite often only need to destroy two or three buildings to kill your opponent. It can be enough to just rush your opponent's base with some trolls or rams and kill the citadel and the barracks and your opponent is dead - even if he has the better army and everything.

Now ofc I do know that baserushing and the perventing of baserushing are important parts of any rts game. I just think right now it is too easy to kill your opponent with some rams for example.
My suggestion on how to "improve the situation" is, as I said in the beginning, to change the win condition. I'd suggest that you not only need to destroy the citadel and military buildings, but also economy and other buildings inside the base/on outposts.
In the popular Mega and Sparta fixes for 4.4.1 you even needed to destroy all settlements of your opponent - and it wored just fine. However, i can understand that this can be a bit annoying when playing vs the AI.
But having to destroy all inbase buildings shouldn't have any negative effect on the gameplay in general. However, not being able to kill your opponent by clumping units behind his buildings anymore should improve the gameplay by quite a bit, I guess.

I personally would be more than fine with having to destroy outside farms as well, as this could allow some interesting "basetrade" scenarios in some special situations, but as I said, I imagine it being annoying when playing vs AI.

Of course I'd like to hear the opinion of other players on the topic, Multiplayer players as well as players who play mostly vs the AI  :)

Best regardes,
Seleukos

Halbarad:
I agree, you should not only destroy the citadel and the barracks but also other buildings on the "big" building plots such as eco buildings, towers, wells, ...
However, I don't think that you should also destroy buildings from the small defending building plots or those from walls, such as towers, catapults or buildings such as the banner from Mordor that raises production speed or the cages from Angmar.

Destroying all of the enemies farms should only be winning condition if you get an extra game mode for that, otherwise - as you said - winning especially against AI could pretty annoying.

The_Necromancer0:
Since most recruitment buildings only recruit one or two heroes max, is it possible to remove the hero submenu? It's would reduce the number of clicks required and, based on some tests I did, also reduces the chance of the recruitment bug occurring.

Elendils Cousin 3. Grades:
What exactly is the recruitment bug?

Smeargollum:
Sometimes it happends that you pay the money the hero costs but the hero is not recruited so that you basically throw a lot of money out of the window for nothing.
I think that is meant with it.

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