[en] Edain Mod > [Edain] General Suggestions
Brief General Ideas
Le Sournois:
After Horde maps which are really good, maybe there could be Besiege maps when you attack the fortress.
However, Besiege maps have always seem rather boring in the Campaign in comparison with Fortress Defence because you got all your time to destroy the ennemy fortress, and the ennemy stays still in the wall which make less epic battle than Horde maps.
Maybe one interesting revamp would be to put a scripted an allied AI fighting besieging the fortress with you. You should therefore analyse the AI attacks against the ennemy and attack strongly at the appropriate moment, by complementing the strenghts of your ally rather than using catapults against the archers to win slowly the game.
The AI batallion fighting alongside you could loose progressively armor and damage while fighting, in order to make the challenge still real.
The points were an amazing idea in Horde maps, they could be also very nice for Besiege maps.
The Defence of the fortress should therefore be very strong. When you kill an ennemy battalion, instantly the defender would train another one at least at the beginning.
However, the more frequently a type of ennemy battalion would be killed, the longer it would take to respawn it.
The Ennemy could get stronger at different stages of the game : changing instantly to level 3, then 5 (their normal progression would be slow), get equipments of Heavy armor and Forged Blades, global leadership...
Smeargollum:
Hello everyone!
I would like to suggest to remove all kinds of random fear effects.
As an example:
Somtimes when you tell your pikes to attack a troll they are stunned by the troll so that they don't attack him for a few seconds and the troll can do what he wants.
Stuff like this can be extremly annoying or even decide a game, and especially because it is random and happens only sometimes it is more like a gambling game than an RTS game.
Things that let your units trembel in fear randomly:
- Trolls (from Mordor and from the creeps)
- Ents (noticed it by the normal melee ents)
- Angmar walls (lol :D)
- Zaphragor (:o)
- Wights (unit of Angamr ;))
Maybe there are more, but that is the stuff I noticed so far.
Have a nice day!
Edit: Units fear the whight lair and the Nazgulbattalion as well
Fredius:
I strongly disagree for Trolls, Ents and Wights. I understand the balance idea behind it but this mechanic is meant to show the intimidation of these giant creatures, which is realistic considering that they could squash you if given the chance, or in the wights case they're literally undead walking. It's only realistic that smaller lesser men would fear them. Not to mention the fact that it is also a core mechanic of the BFME series.
In Zaphragor and Angmar walls case Im not sure, but definetly no for giants and undead.
Smeargollum:
Well, of course it is realistic that creatures like Trolls, Ents or Wights are fearsome and lesser man are afraid of them.
But first of all I don't think that realism is the most important thing in a RTS game and when theses units are supposed to have a fear effect for other units it shouldn't be random.
It would be better when each troll, ent, whight, ... had an active ability to stun units. Even though I don't think that would be great for the gameplay, not even speaking of balance, it would at least not be a random luck game.
So when the team wants them to have such fear effects they should be via an ability and not random at some point at the game in my opinion.
steadii:
I really think that concept of flying units should be reconsidered. Because it is quite funny when AI summons eagles that are trying to destroy building and they do something between zero to minimum damage. Also they are not as good even against normal units as they should be. Imagine eagles destroying Gundabad army in BOTFA (which was of course extreme, but still).
I agree that eagles and fellbeats should be vulnerable against arrows. But Smaug with nearly impermeable skin shouldnt be, it should be nearly unstopable force.
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