[en] Edain Mod > [Edain] General Suggestions

Brief General Ideas

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Ninima:
It s a great idea, but how would this ability look like? Would it have a selectable area in which all units die or would you select the battalion you want to "sell". Thats important because if its an area, you could only kill half of the battalion like with Mornamarths level 10 ability and get over the cp limit pretty easily by recruiting more units while the others are regenerating.
 

IgRAzm:

--- Zitat von: Ninima am 20. Aug 2021, 20:55 ---It s a great idea, but how would this ability look like? Would it have a selectable area in which all units die or would you select the battalion you want to "sell". Thats important because if its an area, you could only kill half of the battalion like with Mornamarths level 10 ability and get over the cp limit pretty easily by recruiting more units while the others are regenerating.

--- Ende Zitat ---

Nah, I imagine it would target individual units and batallions.

Gnomi:
We talked about that and did not implement it this way, as it would cause a ton of other problems.
Some of these are:
 - selecing a single allied unit is always a bit tricky. especially if there is another unit close, you might accidently select it, even though you clicked on a different unit. So it will always need a ton of micromanagement, just to get the units in position.
 - You could use it for killing units outisde of the fortress in the middle of a fight, just to stop the enemy from getting experience - therefore the range for the spell must be minimal and basically just a few milimeter around the citadel, as we don't want this to be a viable strategy.  And having such an ability with such a small range always feels frustrating to use for buildings. (objects that can't move)
 - it looks horrible if you can make everything just vanish in the middle of the field.
 - the work needs a lot of time, which we rather use on something else.
There are a ton of different points why we haven't used it as such an ability, but as the current system, event hough it has some downsides.

The_Necromancer0:
It seems quite a few people are having the issue of AI player dying off at the beginning of the match. This is likely a mixture of bad luck and the early AI rush tactics. I think a simple fix to that would be to give the AI citadels an arrow tower, this change would only apply to when a citadel is under AI control so it doesn't really affect PvP or balance in general. A simple arrow tower that would help clear early rushes. This weapon could then be removed later in the game with an upgrade that disables it on a delay of 2 minutes or so. Or, it could just be left there so that AI bases are harder to siege down, although in my experience that hasn't really been needed which is why I would recommend the first option.

Elendils Cousin 3. Grades:
Neat idea.

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