[en] Edain Mod > [Edain] General Suggestions
Brief General Ideas
Birds:
Making catapults better against buildings is a good idea. Right now you don't see them very often, exept against arcerclumps. The knockback and damage is strong against heroes even though it's far less then it once was. lowering the fireing rate would be a nice change or even just removing the hero knockback.
Le Sournois:
I think it would be nice if the Conquest and Victory Points mods would apply also to the AI.
For now, only the player can win if he has more than half the settlements and the AI cannot win in that way. I have always think this mod is for "lazy parties" at least against the AI, and I always found these mods not engaging compared to "Legendary Heroes" or "Epic battle".
If the AI could win like the human player can in these mod. That would enhance grealty their interest. As the AI is good at taking settlements and ouposts, this would make it very challenging and quite epic and would force agressive gameplay against the AI rather than stay defensive (as I tend to be personnally).
Maybe the delay before winning could be extended to make it possible to counter the AI in a reasonable time, 4 minutes is a bit harsh.
The other mods "Legendary Heroes" and "Epic Battle" are very good as they are. I like the fact the AI is not affected by those mods because you can enjoy your strenghts without the AI bothering you by showing the same strenghts. And that's also allows challenges by playing with more handicap than in skirmish.
Personnally, I would enjoy the return of the old "Battle mod" where all command points are doubled, because firstly I don't see the points of having both the mod "Elite" and "Massacre" and secondly "battle"mod would allow the player to use more command points but with some limits that you do not have in epic battle.
In BFME II, you had a lot of options in terms of command points limit.
IgRAzm:
I have a small suggestion - if that's technically possible, make the citadel unit decommission feature an ability that can be cast by it on units, rather than automatically performed when right clicking on it. I ask you, how you others manage to NOT missclick in a stressful situation when defending as Lorien? Their citadel fills 1/3 space of the camp.
The_Necromancer0:
I strongly support this suggestion. This would also fix the issue with inconsistent decommission buildings.
Seleukos I.:
I support this idea as well.
Navigation
[0] Themen-Index
[#] Nächste Seite
[*] Vorherige Sete
Zur normalen Ansicht wechseln