FG15 and others, I would like to hear opinions about the suggestion in terms of gameplay from you also.
Well, here is what I think about outposts/towers in teamgames:
From my experience as a player I would say outposts/towers slow down the gameplay a lot. When one player or team gets an outpost in the certer of the map or at another important position (hills of Ruhdaur in the middle top/bottom or Emyn Arnen in the middle for example) ther other player/team can maybe try to take down the outpost before it is completely build up, but after that can't really fight near a well or a statue unless you have a much stronger army. However, towers aren't the main problem, the leaderships and the healing are.
But, thanks to the changes made in the Mega-fix (used by most online-players) and the comming changes in the 4.5 the firepower of towers is much weaker. That is good, because a single outpost can get taken down easier. In 4.5 the function of a tower build on an outpost should be some kind of "early warning system", not defending the outpost alone.
Now this is were your suggestion would change some things. Right now it is already possible to put units insde your own towers (but I don't see this that often^^). Now a player would be able to let his ally put units inside his tower, that wouldn't change much, I think.
So the outposts main strenght defensivly isn't the firepower of towers (refering to Mega-fix), so I don't think your suggestion would hurt the gameplay.
But on the other hand I don't think it will really improve the gameplay of towers and outposts either.
So, in short
Outposts (and therefor towers) slow down the gameplay of teamgames right now, but towers are not the main problem. However I don't think that your suggestion will really improve the usefullness of towers, because I almost never see someone putting archers inside his torwer on an outpost.
That's what I think about your suggstion in Terms of gameplay, I hope this isn't completely off-topic^^
best regardes,
Seleukos I.