[en] Edain Mod > [Edain] Isengard Suggestions

Brief Isengard Suggestions

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Hamanathnath:
Been a while since anyone has posted here. :)

What inspired this suggestion I'm about to make was actually this post.

--- Zitat von: Slawek56703 am 19. Mär 2016, 04:36 ---The idea for this ability gave me Lotr Thrid Age game for PS2.

--- Ende Zitat ---

So my suggestion has involves upgrading Berserkers.  The Uruk Captain upgrade portrait is a mask of a Berserker, so why not let the Berserker receive the upgrade.  What would it do?

The Berserker would become level 5, turning into the Berserker Veteran (That is the name of the Berserker with that specific helmet in The Third Age game).  This would give the Berserker the benefits of being level 5, as an increase to Armor and Damage.  It will also give the Berserker Veteran a new ability, inspired by the Berserker's abilities in The Third Age. 

Stagger Foe:  The Berserker Veteran does an attack on a Single Target, Disabling them from using abilities, switching formation, switching stances, etc. for 5 seconds. Affects the entire Battalion if used on 1 member of a battalion.

Anyways, I won't mind if this doesn't make it to the mod, but I find it really cool, and would also make it more useful to buy Berserkers, while not overpowered in my opinion because of the Cost of the Upgrade.  :)

FedeH:
killing ents as Isengard is not an easy task due to the lack of fire arrows, can the laborers do a good deal of damage against ents to have a way to counter them? it  makes sense, they work chopping down trees. Also, i remember deforestation doing damage to ents in the original expansion, could that be brought back too? if you spend the power damaging ents you don't earn the money from actual trees, i think it's a good way to balance it. (except that the ents attack trough a forest, but that has a low chance to happen actually)

Hamanathnath:

--- Zitat von: FedeH am 15. Mai 2016, 04:46 ---killing ents as Isengard is not an easy task due to the lack of fire arrows

--- Ende Zitat ---
Wildmen Axethrowers + Torches is the best way to kill Ents as Isengard, and Saurman and Wulfgar also have attacks that do Fire damage.

Odysseus:
What Haman says is correct. Furthermore, once you start upgrading some Uruk Crossbowmen and Pikemen with Steelbolts and Forged Blades, you'll be able to more effectively damage them, even without fire. Still, Wildmen is the way to go. Wulfgar's Torch ability can quickly set an Ent on fire.

EDIT: I completely forgot to say this. Uruk Scouts are criminally underrated against monsters. Once you upgrade them with a Huntsman, their hunting arrows ability lowers the damage of units and heroes, but also reduces the armour of enemy monsters by 50%! It's extremely useful against Ents and Beornings. Uruk Scouts are situational because they are squishy in prolonged fights, but against monsters they are phenomenal if you micro and support them properly.

Tirano:
The warg sentry should be an upgrade of the Lock out towers but only when you have a warg-pit in game. the same cost for the buildings, in this way you can have the 2 building in 1 space and it will be nice to see a tower guarded by wargs.

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