I do not know about you, but I think that Gimli is not up to its 2500 price, which makes me think that it is either more or less. It also seems to me that he could get a little momentum. Therefore I suggest a few ideas:
As I quadrupeds Gimli used several axes, and more precisely 5 because suggest using two Palantir for Gimli: first Gimli with 2 axes and the second Gmli with a large ax. Gimli with two axes (the main advantage of Gimli two axes will accelerate the speed of movement and attack, and rapid recovery of the ax throw ability This will allow Gimli to effectively counter the weaker and more on quantitative enemies..):
1 capacity: Throw ax
2 capacity: battle cry (Gimli produces a battle cry, and for a time he and closest allies are stable.)
3 Ability: Hair Galadriel - Passive ability - Gimli stunned by the beauty of the Forest Queen, and he receives a gift from her. After the Brotherhood left the forest kingdom Gimli did not leave hope to see again the beauty of the Forest Queen because he courageously fights and in order that used to survive and once again see the beauty of Galadriel. So he gets 15% and armor and restores its ability to 15% faster.
4 capacity: stubbornness. The current capacity of the fourth
Gimli with a large ax (Gimli task of destroying enemy heroes and the strong and armored enemies)
1 capacity: Throw ax
2 capacity: jump
3 Ability: Killer Dwarfs (Gimli nachenaet competition quantitative departure from Legolas and time gets + 100% damage, 50% speed)
4 capacity: Friendship with Elfom. On the battlefield Time appears that Legolas would help Gimli. Legolas shoot at enemies that used to hide behind Gimli, Gimli and he receives 50% of the reservation.
So in the end we get a stable character with a strong aspect of the allied support or Gnomes war machine to kill enemies. As for me it definitely adds a special touch Erebor.
Of course, if you have any suggestions, additions or criticism feel free to spread their opinions. I am very grateful for your attention!
One of the features of Dwarfs tactic of war was that they fought grooms rather than rows as the other forces (it is possible to recall the battle of gnomes goblins when combined Dwarf army led battle s goblins and each clan has entered a leader! Iron Hills Nain and Dain, Army Blues Gore Thráin, etc.) with which is very relevant is the battle cry. (Plus it is very beautiful and BoTFA shown in the siege Helms Deep when Gimli often used the battle cry). Because I think it would be interesting, true and canonical give the battle cry of the various characters. Battle Cry can give different bonuses depending on who uses them. Of course, if you have any suggestions, additions or criticism feel free to spread their opinions. I am very grateful for your attention!
In the Middle-earth they were known dwarven banquets and feasts. We can recall Erebor feasts, the feast at the home of Bilbo arranged dwarf. I think it would be fun and interesting for the dwarf, as it shows a different side of the dwarves. It will serve as a treatment and possible rapid cooldown closest heroes and troops. This will be the equivalent of a fifth of the ability of Thranduil. The truth is I did not know it should be to improve the fortress, the ability or the ability of a key protagonist in the book of spells. Of course, if you have any suggestions, additions or criticism feel free to spread their opinions. I am very grateful for your attention!
warf War were very fierce, strong and heavily armored, and it is very well reflected in the Edain mod. However, I believe the other side of theirs is very poorly reflected, namely the fact that they were the best builders and blacksmiths in Middle-earth. I think that there is no no sense to list the arguments because the phrase speaks for itself. But why is a rune of spell books reflect danyj aspect, and what is most interesting that none of the hero does not have the ability that would show theirs skills in blacksmithing and construction business. I do not know why but Gondor more opportunities for restoration and strengthening of buildings than the Dwarves. (And by the way gnomes quickly restored all buildings (remember at least help with the recovery Dale and gate Minas Tirith)) takes into account all the above consider just and canonical adding capabilities that reflect this aspect in the game. The only thing that I do not know how best to do it through the ability of the characters, spell book, improvement in the fortress or combined. I hope that you will join the discussion and offer their vision of the issue. Thank you all for your attention!
ou do not have such a sense of deja vu when I played for Beorn or Grinbeorna
I think that should be paid to Beorn bit more attention because it is a copy Grinbeorna, although he was much stronger and yarosnee, plus the fact that he has the same ability. Yes, Beorn may be invoked at a time but it has a good potential for development. Thus, in recent discussions about the gift Galadriel said to Grinbeorna as ax Doriath and implementation Lorien people Anduin. In view of the above stories, I propose just to share the role of these characters: Grinbeorn good in the current version with the addition of guidance, since he was the leader of the people Karok (and do not forget the gift Galadriel) BoTFA after and during the war of the ring. And for Beorn I suggest the following:
for Beorn as a bear: in BoTFA he rescued Thorin from the security guard Bolg and departed himself Bolg therefore propose the following: Beorn saved the union of the hero breaking through the system of the enemy, because: The specified character gets + 50% armor and Beorn can penetrate enemy line getting only half damage up to 10 sekund.Takzhe propose to strengthen his armor as he quickly killed by lancers, a special elite!. I hope that you will join the discussion and offer their vision of the issue. Thank you all for your attention!
Change the design and slightly alter the city's ability Dale (the most interesting thing is that in fashion and Dale Esgarot perform the same role and the difference is only in the design!) And it's the saddest thing. I propose to change / improve the ability to:
Tower - protects the city with the help of archers,
Walls - +% armor and health city,
Crow height - improved visibility,
Barracks - Army recruiting and hero
Market - restores health (Dale was famous for its market on the whole north of Middle-earth)
Ballista - shooting big boom (increased range and damage the monsters, flying creatures and siege engines).
I think the ability to make Dale truly unique, and will show the true pearl of Middle-earth.
He seems to have regarded them as helpful by infantry, engineers and blacksmiths (in terms of skills used in the war).
Dwarves were the best builders and blacksmiths in Middle-earth. So I propose to add an engineering unit to Dwarves. A squad or a single unit will give different bonuses for buildings and army. I think this may be a chip Dwarves in the game. So ideas are as follows: You can no longer hire troh units, this will be available at four specialties: builders, blacksmiths, jewelers or sappers.
Builders:
1) the ability to - repair of the building - the detachment repairs union building. In one second, recovering 1% of the building's health.
2) the ability - strengthening the building - said the Federal building 20% of life and armor
They can be used to strengthen its own database or to aid recovery and strengthening allies
Bricklayers (Jewellers)
1 capacity: above building produces 20% more money
2 capacity: they produce resources
Sappers:
1 capacity - building gets above 25% armor
2 capacity - passiv.- siege leadership - all the nearest Allied troops get + 20% damage to buildings. Also, all coming siege engines are repaired + 20% damage and range.
Blacksmiths:
1 capacity - said the detachment received improved armor and shields (except now they will receive 50% of the reservation against the dragon's fire.)
2 capacity - said detachment gets better weapons
Of course, if you have any suggestions, additions or criticism feel free to spread their opinions. I am very grateful for your attention![/spoiler]