Hey guys,
this is a topic I've been pondering for a while, and I'd welcome your feedback
As you know, armies in Edain can get much larger than in the original Battle for Middle-Earth games. This makes battles more epic, but also presents some gameplay problems.
For one, units tend to clump together once there are too many of them, so you could have twenty groups of Gondor soldiers, but they all stand in the same spot and look like they're just one or two units. This also makes area of effect abilities much more powerful, because even a small wizard blast can hit a huge chunk of troops. Furthermore, large armies are more difficult to control and some spaces like fortress walls are limited in space and work better when armies are smaller. On the other hand, of course, battles between large armies are part of what of what makes the movies so cool and that's what many are looking for when they play these games.
This is a bit of a dilemma, so I'd be very curious to hear what the community thinks on this topic. Do you think
an army at full command points in the default Skirmish game mode is a good size at the moment? Would you rather be able to build even more troops in the default mode? Do you usually play Battle or Epic Battle because you really want the increased command points? Or do you feel that armies already get too large in the default mode and that the game would play better with smaller armies that are easier to control? This could be achieved in several ways, including just reducing the maximum limit of 1800 CP or reducing troop sizes to 10 or 5 per bataillon while leaving CP costs intact. But right now I'm mostly interested in your general opinion and how big you want armies in Edain 4.0 to be.
This does not mean that we already have changes in this area planned for the near future, by the way! But it is a question on our minds and a very fundamental one, so it would be very helpful to know what our players prefer.