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Autor Thema: The white council  (Gelesen 9588 mal)

Walküre

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Re: The white council
« Antwort #15 am: 6. Nov 2015, 10:06 »

Thanks for the hint at the next faction  :P


Well, it's not a secret that the next faction to be released won't be among the Good, as somehow stated officially on ModDB (and here, maybe)  xD

Specifically, this is a comment of Ealendril on ModDB, short yet very explanatory, I would say.

Zitat
Definitly an evil faction.

But, I don't obviously know if there will be unexpected last-minute surprises  :)
Anyway, back on topic.

Gandalf7000

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Re: The white council
« Antwort #16 am: 23. Nov 2015, 14:33 »

I agree with you, but I have some other concept to propose. The white council building could be built as Rivendell settlement where you can't recruit heroes, but use such abilities:
- "Let us examine what we know"/Saruman (Allied troops on the map receive +25% battle experience temporarily)
- "Are we, are we at peace?"/Gandalf (ability can be applied to allied building, making it temporarily invulnerable)
- "You should have stayed dead"/Elrond (Blows enemies away in a target area (In previous versions this, I think, was a spellbook ability named "Breeze of Manwe")
- "If our enemy has returned, we must know"/Galadriel (Convinces an enemy hero to fight on your side temporarily)
« Letzte Änderung: 23. Nov 2015, 15:26 von DieWalküre »

Gandalf The Gray

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Re: The white council
« Antwort #17 am: 23. Nov 2015, 22:48 »
well i like you suggestion oh gandalf the white  but the galadriel one dose not make any sense xD

AmosVogel

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Re: The white council
« Antwort #18 am: 24. Nov 2015, 05:32 »
I agree with you, but I have some other concept to propose. The white council building could be built as Rivendell settlement where you can't recruit heroes, but use such abilities:

Why should Imladris have several white council settlements? Remember what the team said: its because of that that rangers are outside.

I may say i surrender, there is no way the white could be implemented in the game; only as a map feature:

Rivendel & Dol Guldur, no more.

Also, why Galadriel should ever convert the enemy?

Also if you wanna play as the white guys, try the new fanmade map of the white council! is great!

----------------------------------------------------

Well here is a new proposition!

Its too much, but since the elder days my ideas have been very complex, but ET is awesome sooo:

Its all about a map feature

The Grey heavens:

Imladris: As the elder elven faction, Imladris should be the one to see the arrival of the istari (besides i now the mod is situated at the end of the TA).
*In this map the council of Elrond will be changed to the former Mist or wind of Manwe.
*Also the last alliance will be changed to the Arrival of the istari. BUT... instead of summoning it every where, it will summon a boat (or two or three) in which the five will arrive to the heavens, for a medium period of time. OR a five-ten minute timer & the five will automatically get out -forever- to their journeys.

Lothlórien: In this case it will be different, there we could only summon blessed Galadriel. Because this faction will be the one that leaves. Instead of summoning Radagast, we will be able to summon Gandalf the white (only three abilities, as Radagast), Elrond the white (no vilya), old bilbo & Frodo. This map will be like a mission map (as Isengard's one), after summoning them the only way to win is to put them all in boats & make them leave the map. But if we fail & the enemy destroys the boats, we will loose :( haha

Well also the Dol guldur map, but you know about it! haha

Also but not hoping something, what if a good Isengard map is created, it would be named 'When the light faded'

We will start inside Isengard, automatically with former Edain lvl 10 Saruman the white (no attack techniques & wizard blast blocked); the building plots will be occupied by some gondorian buildings. The gates will be closed until Saruman looks five times in the palantir which will be at orthanc, there whill be a button that will change as Denethor's:

*Leave Sauron to me!: the white wizard dares to use Orthanc stone and  reveals the whole map.
*My will is stronger: Sauron finds Saruman via palantir & tries to convert him. The whole map is revealed but Saruman looses 10% of his health. Wizard Blast becomes available. Two gondorian buildings are destroyed automatically.
*Pictures of disspair: Sauron is overruling the leader of the Istari making him think there is no hope, One light alone in darkness ^^. The whole map is revealed & Saruman looses 20% more of his health. Half of the buildings are destroyed.
*I have seen it: An scripted Gandalf the grey enters the map, Saruman automatically leaves orthanc (we MUST purchase Saruman of many colors) & start fighting his old fellow. (if Gandalf Kills him, the game is over). If Gandalf is killed, the nazgul mini horde will arrive trying to enter isengard. But will die only with the blast of the wizard Blast. All buildings are destroyed.
*Built me an army worthy of Mordor. The whole map is revealed, Rohan starts to attack you & you can start to build isengards buildings.The gate will be open freely.


It should be a 1vs1vs1 The other players should be isengard & rohan. That isengard only will build wildmen & will have 20% of handicap.

OMG its too much but anyways haha i wanted to share my thoughts, maybe if it is not the Edain Team those wonderful mappers can make something ^^

Hope this helps one way or another!
"Viva México"

Darkslayer

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Re: The white council
« Antwort #19 am: 1. Dez 2015, 20:15 »

If your concern is lore, then why are Thorin and those Dwarves playable? Several of them were long dead by the time of LOTR.
« Letzte Änderung: 1. Dez 2015, 20:21 von DieWalküre »

Walküre

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Re: The white council
« Antwort #20 am: 1. Dez 2015, 20:20 »

The Blue Mountains faction is exactly set during the Hobbit timeline, and those Dwarves were all alive, coherently with the lore.
Your point is just not valid.

The only Dwarven faction set during the War of the Ring timeline is Erebor.
« Letzte Änderung: 1. Dez 2015, 20:24 von DieWalküre »

Darkslayer

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Re: The white council
« Antwort #21 am: 2. Dez 2015, 00:54 »

The Blue Mountains faction is exactly set during the Hobbit timeline, and those Dwarves were all alive, coherently with the lore.
Your point is just not valid.

The only Dwarven faction set during the War of the Ring timeline is Erebor.
I thought you wanted the factions to be around only during the War of the Ring? So Ered Luin and Iron Hills don't make sense based on that lore criteria. If Ered Luin is OK, why not the White Council? They were both active in the time period of The Hobbit. And what about Angmar?

I am not trying to be rude please understand :) I am just confused as to your rationale.

Walküre

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Re: The white council
« Antwort #22 am: 2. Dez 2015, 13:00 »

I'm quite confused too, honestly  :)
I have the feeling that you are putting words in my mouth that I didn't write, and mixing various different matters.

Where did I exactly write that I want all the factions to be necessarily set during the War of the Ring timeline?
There are factions (the majority) which follow the War of the Ring timeline, and others don't, like the Blue Mountains and Angmar.
The problem is that Rivendell is indeed set during the LOTR timeline, and the White Council belongs to the precedent centuries.

Gandalf The Gray

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Re: The white council
« Antwort #23 am: 2. Dez 2015, 14:38 »
in Walkure s defense he never said that

Darkslayer

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Re: The white council
« Antwort #24 am: 2. Dez 2015, 23:29 »

I'm quite confused too, honestly  :)
I have the feeling that you are putting words in my mouth that I didn't write, and mixing various different matters.

Where did I exactly write that I want all the factions to be necessarily set during the War of the Ring timeline?
There are factions (the majority) which follow the War of the Ring timeline, and others don't, like the Blue Mountains and Angmar.
The problem is that Rivendell is indeed set during the LOTR timeline, and the White Council belongs to the precedent centuries.
Ohhhhhhhhhhhhhhhhhhhhhhhhhhh!  :D

Well then just make Rivendell a Hobbit-era faction :P It wasn't really active during LOTR anyways aside from the Council of Elrond.  xD

Walküre

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Re: The white council
« Antwort #25 am: 4. Dez 2015, 00:46 »
Ohhhhhhhhhhhhhhhhhhhhhhhhhhh!  :D

Well then just make Rivendell a Hobbit-era faction :P It wasn't really active during LOTR anyways aside from the Council of Elrond.  xD


I think that it won't be possible.

Even though it's obviously true that the majority of the characters of Rivendell is immortal and thus didn't change much from the Hobbit events, Rivendell will have conceptual elements referring to the LOTR timeline as the Council of Elrond spell, and, if I remember correctly, there will be also heroes like Aragorn/Strider with the Northern Rangers and probably old Bilbo as well (this is actually just a speculation, but I really hope it will be real).

Not to mention that the faction itself is conceptually based mainly on the LOTR trilogy, where it and its characters had definitely more space.

Therefore, Rivendell is set during the War of the Ring timeline too  :)

Darkslayer

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Re: The white council
« Antwort #26 am: 5. Dez 2015, 20:13 »

Will Strider be recruitable? Or just a summon?
« Letzte Änderung: 5. Dez 2015, 21:37 von Varda Snow-white »

Walküre

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Re: The white council
« Antwort #27 am: 5. Dez 2015, 21:50 »
Will Strider be recruitable? Or just a summon?


I don't really remember if official and specific news about him have already been released.
It might still be a complete mystery  xD

But, the important thing you have to know is that he will be included and Rivendell will probably be set in the War of the Ring timeline  :)