[en] Edain Mod > [Edain] General Suggestions
The white council
Walküre:
--- Zitat von: Darkslayer am 6. Nov 2015, 04:58 ---
--- Zitat von: DieWalküre am 4. Nov 2015, 16:39 ---
--- Zitat von: Gandalf The Gray am 4. Nov 2015, 13:46 ---chill guys obviously the team will rework imladris you don't know what the team will put in the faction
--- Ende Zitat ---
Exactly.
As Lothlórien has been subjected to significant changes both graphically and conceptually, the same could easily be for Rivendell, as it has not been released yet, and, probably, won't be the next faction to be so as well.
Just be confident, and, when the time will come, share these or other future suggestions with the Community ;)
--- Ende Zitat ---
Thanks for the hint at the next faction :P
--- Ende Zitat ---
Well, it's not a secret that the next faction to be released won't be among the Good, as somehow stated officially on ModDB (and here, maybe) xD
Specifically, this is a comment of Ealendril on ModDB, short yet very explanatory, I would say.
--- Zitat ---Definitly an evil faction.
--- Ende Zitat ---
But, I don't obviously know if there will be unexpected last-minute surprises :)
Anyway, back on topic.
Gandalf7000:
--- Zitat von: AmosVogel am 18. Sep 2015, 07:21 ---Someone just wrote something about the white council, which is very very hard to add to Imladris as they are champs of their own factions & imladris doesn't need more super-powerful heroes; also as fas as i remember imladris will not have a map feature in Dol Guldur. Anyway here it is what i thought:
There is a white council building by now that will recruite siege units aka mages. So i think it could have instead of one floor two, in the last one (the chamber of the movie) there will be a round table & three of the fou characters: Saruman & Gandalf sitting one infront the other & Galadriel standing watching them.
When selecting the building there will appear two buttons:
-The mages
-The white council
At the white council button will appear the following:
**Non summonable characters:
-Radagast the Brown: I followed their trail: A none selectable Radagast in slegh appears from a corner of the map & wanders through it for a minute. Showing a large radious.
-Saruman the White: Let us examine what we know: Saruman reveals the known enemy bases.
-Galadriel: You must be careful: All soldiers gain invulnerability for 30 secs
Summonable characters lvl 2:
-Gandalf the Grey: The same Gandalf as the summonable at the Council of Elrond (so there will be no more Gandalf at the council of Elrond) for a short period of time.
The building should be improved by recruiting the mages & it will achieve an ultimate lvl 3 that will lock Sarumans button but will unlock a new one:
-The new leader of the white council (passive ability) Gandalf will be recruited as Gandalf the white for a short period of time.
The idea consist in what we know from books & saw in movies: Gandalf was the only one member active that went for away, thats why i think he should be the only one recruitable heroe from this building & none from the Council of Elrond spell (despite i know he never layed at Imladris, but at the other hand he only went to Imladris when he seeked to reunite a council)
Hope this can help in one way or another ^^
--- Ende Zitat ---
I agree with you, but I have some other concept to propose. The white council building could be built as Rivendell settlement where you can't recruit heroes, but use such abilities:
- "Let us examine what we know"/Saruman (Allied troops on the map receive +25% battle experience temporarily)
- "Are we, are we at peace?"/Gandalf (ability can be applied to allied building, making it temporarily invulnerable)
- "You should have stayed dead"/Elrond (Blows enemies away in a target area (In previous versions this, I think, was a spellbook ability named "Breeze of Manwe")
- "If our enemy has returned, we must know"/Galadriel (Convinces an enemy hero to fight on your side temporarily)
Gandalf The Gray:
well i like you suggestion oh gandalf the white but the galadriel one dose not make any sense xD
AmosVogel:
I agree with you, but I have some other concept to propose. The white council building could be built as Rivendell settlement where you can't recruit heroes, but use such abilities:
Why should Imladris have several white council settlements? Remember what the team said: its because of that that rangers are outside.
I may say i surrender, there is no way the white could be implemented in the game; only as a map feature:
Rivendel & Dol Guldur, no more.
Also, why Galadriel should ever convert the enemy?
Also if you wanna play as the white guys, try the new fanmade map of the white council! is great!
----------------------------------------------------
Well here is a new proposition!
Its too much, but since the elder days my ideas have been very complex, but ET is awesome sooo:
Its all about a map feature
The Grey heavens:
Imladris: As the elder elven faction, Imladris should be the one to see the arrival of the istari (besides i now the mod is situated at the end of the TA).
*In this map the council of Elrond will be changed to the former Mist or wind of Manwe.
*Also the last alliance will be changed to the Arrival of the istari. BUT... instead of summoning it every where, it will summon a boat (or two or three) in which the five will arrive to the heavens, for a medium period of time. OR a five-ten minute timer & the five will automatically get out -forever- to their journeys.
Lothlórien: In this case it will be different, there we could only summon blessed Galadriel. Because this faction will be the one that leaves. Instead of summoning Radagast, we will be able to summon Gandalf the white (only three abilities, as Radagast), Elrond the white (no vilya), old bilbo & Frodo. This map will be like a mission map (as Isengard's one), after summoning them the only way to win is to put them all in boats & make them leave the map. But if we fail & the enemy destroys the boats, we will loose :( haha
Well also the Dol guldur map, but you know about it! haha
Also but not hoping something, what if a good Isengard map is created, it would be named 'When the light faded'
We will start inside Isengard, automatically with former Edain lvl 10 Saruman the white (no attack techniques & wizard blast blocked); the building plots will be occupied by some gondorian buildings. The gates will be closed until Saruman looks five times in the palantir which will be at orthanc, there whill be a button that will change as Denethor's:
*Leave Sauron to me!: the white wizard dares to use Orthanc stone and reveals the whole map.
*My will is stronger: Sauron finds Saruman via palantir & tries to convert him. The whole map is revealed but Saruman looses 10% of his health. Wizard Blast becomes available. Two gondorian buildings are destroyed automatically.
*Pictures of disspair: Sauron is overruling the leader of the Istari making him think there is no hope, One light alone in darkness ^^. The whole map is revealed & Saruman looses 20% more of his health. Half of the buildings are destroyed.
*I have seen it: An scripted Gandalf the grey enters the map, Saruman automatically leaves orthanc (we MUST purchase Saruman of many colors) & start fighting his old fellow. (if Gandalf Kills him, the game is over). If Gandalf is killed, the nazgul mini horde will arrive trying to enter isengard. But will die only with the blast of the wizard Blast. All buildings are destroyed.
*Built me an army worthy of Mordor. The whole map is revealed, Rohan starts to attack you & you can start to build isengards buildings.The gate will be open freely.
It should be a 1vs1vs1 The other players should be isengard & rohan. That isengard only will build wildmen & will have 20% of handicap.
OMG its too much but anyways haha i wanted to share my thoughts, maybe if it is not the Edain Team those wonderful mappers can make something ^^
Hope this helps one way or another!
Darkslayer:
--- Zitat von: DieWalküre am 20. Sep 2015, 00:48 ---
--- Zitat von: AmosVogel am 18. Sep 2015, 07:21 ---Someone just wrote something about the white council, which is very very hard to add to Imladris as they are champs of their own factions & imladris doesn't need more super-powerful heroes; also as fas as i remember imladris will not have a map feature in Dol Guldur. Anyway here it is what i thought:
There is a white council building by now that will recruite siege units aka mages. So i think it could have instead of one floor two, in the last one (the chamber of the movie) there will be a round table & three of the fou characters: Saruman & Gandalf sitting one infront the other & Galadriel standing watching them.
When selecting the building there will appear two buttons:
-The mages
-The white council
At the white council button will appear the following:
**Non summonable characters:
-Radagast the Brown: I followed their trail: A none selectable Radagast in slegh appears from a corner of the map & wanders through it for a minute. Showing a large radious.
-Saruman the White: Let us examine what we know: Saruman reveals the known enemy bases.
-Galadriel: You must be careful: All soldiers gain invulnerability for 30 secs
Summonable characters lvl 2:
-Gandalf the Grey: The same Gandalf as the summonable at the Council of Elrond (so there will be no more Gandalf at the council of Elrond) for a short period of time.
The building should be improved by recruiting the mages & it will achieve an ultimate lvl 3 that will lock Sarumans button but will unlock a new one:
-The new leader of the white council (passive ability) Gandalf will be recruited as Gandalf the white for a short period of time.
The idea consist in what we know from books & saw in movies: Gandalf was the only one member active that went for away, thats why i think he should be the only one recruitable heroe from this building & none from the Council of Elrond spell (despite i know he never layed at Imladris, but at the other hand he only went to Imladris when he seeked to reunite a council)
Hope this can help in one way or another ^^
--- Ende Zitat ---
Very particular idea, I have to say :)
This is what I recently wrote on ModDB about the evergreen and very popular proposal of the White Council being somehow implemented in Rivendell by many possible means.
This comment refers to the original summoning concept of this proposal, but, it nonetheless deals with one of the main problematic issues of this whole idea, which is basically the 'lore conflict' between the timeline of the White Council and the one of Imladris in the Edain Mod (War of the Ring).
--- Zitat ---I clearly remember that the concept of a possible White Council spell for Imladris has already been proposed many times both here (on the once active EIC) and on MU, like an evergreen theme ;)
I have to say that I really like the general idea behind it, all the references to the lore, and the heroes involved, of course :)
But, the problem is that its hypothetical integration in this faction is really problematic, and, therefore, not possible for now, I think.
It would be problematic because it might anachronistically involve and mix different heroes (very powerful heroes) with different timelines (Saruman on the Good side), and the Imladris' timeline is mainly the one of the War of the Ring (as the majority of the other factions); and, by the way, during the War of the Ring, though the White Council remained theoretically always present as an 'institution' with precise purposes (of which Gandalf the White later became the Chief), it was basically not active and 'suspended'.
Also, Rivendell already has a massive and powerful summoning spell (the Last Alliance Spell), and, if nothing has been changed, another powerful one (the Council of Elrond); another summoning spell would be not unique and quite 'redundant', though great it could ever seem to sound.
--- Ende Zitat ---
Your proposal is indeed a bit different, but, it doesn't really resolve the lore issue of timelines, and not even the fact that Imladris would thus have a lot of powerful and unique (Leaders) heroes of other factions available, on top of its already impressive characteristic of having at hand other powerful and unique heroes via other spells (The Council of Elrond and the Last Alliance Spell).
The whole idea of the White Council never really convinced me at all, although it could certainly be very useful and impressive.
Probably, this concept as a special feature of the Dol Guldur map for Rivendell would be more appealing and, most importantly, very fair and balanced in the general perspective of the other factions and the game itself :)
P.S. The implementation of Galadriel, according to your proposal, is the element that I don't like the most.
Invulnerability is the specific and unique trait of Nenya, the level 10 power of Galadriel.
Adding this precious tool of hers in another faction (via a system like this) would mean, I think, 'stealing' something really valuable from Galadriel and Lothlórien itself [ugly]
--- Ende Zitat ---
If your concern is lore, then why are Thorin and those Dwarves playable? Several of them were long dead by the time of LOTR.
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