[en] Edain Mod > [Edain] Discussion and Feedback

The Road to Edain 4.0: Your feedback

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Julio229:
Nothing to point out, great rework of the Dwarves' Spellbook!

kreso:
Nice new spellbook for dwarves
Things I like, Carc's Ravens now are deffensive. Early game Dwarves fight was really strong, horn+ravens.
That "Weapon Art of the Dwarves" spell that is nice fit, it is hard to access, nice little buff for them in LG fight, since they lost ravens and heal in battle.

Things i dont like, that tower summon is very flexible and same is for Undermine. If u get runes and ravens on that and position it well it is really op in both cases, I think tower should be little bit less offensive. So there is my suggestion, make that passive ability (or active) that, every mineshaft get tower upgrade in lvl 2 and some bonus hp. This could deny one more tower, and that we expect to see in edain (less tower), we all dont like to sige citadels or outpost. That scenario often ends with catapult fight. And this will bring some more Undermine in game, Undermine is more skill oriented spell so I vote for it.

Garlodur:
Wow, pumped to play the Dwarves too and use their super strong spells when it comes to defending.

I get the feeling that Dwarven buildings will become the hardest to destroy in the entire game, which is definitely accurate to their description as masons and architects. I have two questions about the Ravens though: can they be applied to any building or are Citadels also excluded? And does their building armour buff extend to only the building underneath or all buildings nearby? I get the feeling that it makes Dwarven Outposts impossibly strong, with the buffs of Stonemasons, Ravens, the Runes of Inviolability and Power, and if an army is protecting it, Rallying Call, Final Stand, Rune of Inspiration, Ravens' debuff, and Weapon Art of the Dwarves.

Anyway, all I'm saying is that I hope it's balanced, otherwise it might make the Dwarves strong accross all stages of the game, and much stronger in the late game. Then again, this passed through the first round of Beta-testing so it must be decent. I love the concepts behind so I really wish it doesn't get changed too much, but man the Dwarves will become really epic this way.



--- Zitat von: kreso am 31. Mai 2017, 15:25 ---So there is my suggestion, make that passive ability (or active) that, every mineshaft get tower upgrade in lvl 2 and some bonus hp. This could deny one more tower, and that we expect to see in edain (less tower), we all dont like to sige citadels or outpost. That scenario often ends with catapult fight.

--- Ende Zitat ---

I actually quite like this suggestion, as it also then diversifies the Dwarven Lone Tower from the Gondor one. And it makes the situation described above slightly less of an issue, as less Towers can be spammed around an outpost.

Another great surprise! ;)

FG15:
Because buildings got their arrow towers at level 3, buildings are designed to get the visual subobjects only at level 3, too. Therefore it isn't possible to give buildings an arrow tower  at level 1.

kreso:
But it is possible to that spell give on active mine extra fast free upgrade of defensive measures? I really dont like towers in middle of fight to flank my archers or something while I still dont have sige in early game or forged blades to destroy that.

There comes Gondor tower too, we need restriction for summoning, that towers need to be defensive not agro. In narrow maps if dwarf get good trade he will always go for that tower and deff from harassing with standard units.

I dont know will next patch give us some nerf to towers but I am tilted about outpost (3 towers) and tower summons. I had 2 troll catapult with angmar and I sieged enemy outpost and I couldnt kill it with catapult because of healing rate. Outpost need to be things to provide more easy win if u are ahead, not a fort for killing mass. It is nice to have well and statue but towers on outpost they dont have real purpose. only if u can send battalion of archers in that could be fine but tower atm are op.

I see things like that, so this all can be wrong in some different perspective. But I played online pvp, on gameranger, and that is my experience.

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