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#30
von
Adrigabbro
am 21 Jan, 2016 10:58
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It was a nice news ; always enjoyable to come back on the past year, especially when it was that successful. Congratulations for what you have earned, and thank you for what you have done and for what you are still willing to do. Few modders keep up the good work for such a long time.
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#31
von
Kalmakil
am 23 Jan, 2016 15:15
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Hello guys, the mod works admirably and is wonderful... But it doesn't permit me to use Imladris, Goblins and Angmar in the skirmish and war of the ring menu ! I play in the version, and I haven't seen any other problem...
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#32
von
Ealendril der Dunkle
am 23 Jan, 2016 15:26
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Angmar, Imladris and the Misty Mountains are the remaining factions, which will be included in further patches.
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#33
von
Ealendril der Dunkle
am 14 Mär, 2016 10:13
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#34
von
Walküre
am 14 Mär, 2016 11:12
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Narin is a great addition to the Mod.
Thank you, Edain Team, for having taken into consideration the Community's concept and discussions, and many thanks in particular to you, Dáin, and all the people who got involved and spent time in the general debate by presenting great proposals
I'm sure the Edain Community will be absolutely amazed by this
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#35
von
LordDainIronfoot
am 14 Mär, 2016 11:16
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I can't express enough my joy and how much it warms my heart that the Team liked my idea and even used it as a basic for creating something so wonderful!
Narin looks better than in my imagination.Really epic design with interesting abilities and concept.
I want to thank Edain Team for cherishing my idea and always taking in account the opinion of their Fans. And I am thankful to all who supported and liked the idea and helped me make it better so that it could be fit for the taste of Edain.
Big thanks to Edain Team,I am honored and proud to be even mentioned . Keep the epic work you have done trough the years and keep making us happy,you are the best guys...
Can't wait to crush some Orc Scum with Narin
Greetings and best regards from the Lord of the Iron Hills! :-)
P.S.Thank you Walkure my friend for the kind words,but I must say that I am really happy to be a part of such a Wonderful Community where we can create and discuss and have fun with amazing ideas.
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#36
von
CragLord
am 14 Mär, 2016 15:36
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So, dwarven renaissance continues!
It is nice to see this, very nice! It is very nice to see that Edain team have recognised effort, motivation and dedication of companions of the Edain which followed this concept and its discussion, in first place dedication of our Lord Dain!
I will just express my admiration&support to model&set of abilities you have chosen for this hero. Impressive job as always! Can't wait to test him in game.
Best regards,
CragLord
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#37
von
Walküre
am 14 Mär, 2016 17:11
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So, dwarven renaissance continues!
It's always in progress.
It's also our duty to keep the flame alive
Yes, Dáin and Crag, it's always great when concepts originate from the Community; they are somewhat special.
Let's hope that the Community will come out with other worthy proposals
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#38
von
Adrigabbro
am 15 Mär, 2016 10:17
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His first ability is very well thought, I can't wait to try this guy! However, I can't help sharing some concerns about the rest of his kit, despite some enthusiastic ideas:
- Aren't you afraid that Combat Command will make Ram Riders stronger/more important than they should be? After all, Iron Hills remains a dwarven faction.
- 30 seconds seems a very long time (Truce).
- Last but not least, how will be his fighting skills? I'd say it should be similar to scout heroes' so that his supporter role remains the core aspect of Narin.
Still, I am already fond of this new hero.
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#39
von
Golem
am 15 Mär, 2016 14:11
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I'm fairly sure that he won't be a scout hero but I'd wait for the next patch to be released. I think his weakness will be that he can't unmount and pikes can focus him down quickly. The 30 second truce sounds op, but if he needs to cast it close range I think it might balance it out. But until we can play with him can't say for sure how good or bad he is.
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#40
von
Walküre
am 15 Mär, 2016 14:25
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I'm fairly sure that he won't be a scout hero but I'd wait for the next patch to be released.
The Edain Team has confirmed it on ModDB.
He won't be a Scout Hero.
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#41
von
Adrigabbro
am 15 Mär, 2016 15:54
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I never said he would be a scout hero, I was just wondering if he was as strong as a scout hero (regardless of his abilities of course).
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#42
von
Lord of Mordor
am 15 Mär, 2016 16:25
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He's one of the fastest heroes, so you can use him to scout, but he doesn't have any abilities to increase his vision or detect stealth.
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#43
von
Adrigabbro
am 15 Mär, 2016 16:30
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Am I that hard to understand?
I was concerned that if his damage and health are too high, he would be used for fighting instead of
supporting, which is the role you designed him for. Therefore, my question was: how high are his attack damage and his health?
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#44
von
Lord of Mordor
am 15 Mär, 2016 17:01
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He's obviously stronger than normal scout heroes. Support hero doesn't mean he's never meant to fight, after all heroes like Theoden also fight and he's clearly a leadership hero.