I had the feeling just this afternoon that I just needed to check the ET's progress, even though I have tons of other things to do. I really can't wait for this update, it seems to change around so much of the gameplay that I positively believe all players (even the multiplayer pros) will be noobs again for the first weeks, just trying out all new possibilities.
Direct feedback: I love the way you implemented the Draft, splitting it up into a defensive and offensive part, very ingenious. Too bad you removed the Simbelmynë, I felt it had a strong symbolic meaning to Rohan: perhaps you can implement such white flowers as a decal around the Rally Point for Settlement plots?
The central spell sounds a bit strong with the permanent hero buff, because Rohan has a strong reliance on its heroes to succeed already. I wonder how it's going to play out in terms of balance.
I love what you did to the Druedáin, it is an amazing feature to have their watchfulness implemented this way. Question though: will the Woses be controllable but temporary as they defend their statue, and if so, can they leave the direct range of it?
About the third row, not much change on the right side. I wonder though if the Highbred Warhorses and the Three Hunters should not be swapped around, the Hunters being on the outer branch. Reason being that the Hunters are currently not so useless if you don't have the money to recruit them (in the range of 2500-3000 I suppose) but you really want/need to switch trees to get back into the game, regain map control and earn resources! I would appreciate your reflection on this.
All in all, my visionary senses did not disappoint me
. Great job on this spell book