[en] Edain Mod > [Edain] General Suggestions
General Balance Discussion
Lord of Mordor:
Thanks for the feedback :) Do you also think that archers with the lowest range (for example, axe throwers, crossbowmen, cavalry archers, Galadhrim) feel good to use?
DrHouse93:
Now that I think about it, maybe a very slightly range buff to crossbowmen and Galadhrim would be better, I think. They shouldn't be at the same range of archers, of course, but not even at the same range of melee fighters xD
Also, I don't know if this is a bug, but sometimes I ran into Orc Archers having more range than Gondor Archers ._. (which is kinda weird xD)
Of course, this is just my personal opinion, so maybe other guys may disagree with me^^
The_Necromancer0:
--- Zitat von: DrHouse93 am 9. Mär 2016, 02:06 ---Actually, I'm fine on the current state of archers. They're quite strong, of course, but since they cost two times more than an ordinary infantry batallion, I think their strength is balanced. Also, to be honest, I even hate when my enemy bombards me with Lorien Archers with Longbows: they're basically able to attack my base by standing in their own castle xD
--- Ende Zitat ---
+1
H4lbarad:
I think archers should get a little range buff. As you said Lord of Mordor, sometimes archers come almost in melee fighting and get killed very easily and fast ^^
But maybe to balance it you can nerf their damages.
I don't know if this solution can be good, but I think it wouldn't cost so much to try it :P
Hamanathnath:
I like the current state of archers in general. In my opinion, they have a perfect balance in their use difficulty. I generally never see them get too close to melee combat, except the ones who intentionally have low range (I'll get to them in a moment), and their damage is pretty much perfect, neither being too high or too low. They also do not make you instantly win fights if you have a lot in your army, and require the right amount of attention to make them very effective. Honestly, I don't really have any problems with the way they are now.
The ones with less range are a little bit tricky. The way I play, if 2 different types of archers have the same price, I pretty much always prefer Range and Attack Speed over how much damage they deal. The best example of this would have to be how I play Erebor. The 2 main archer units they have are Axethrowers and Dale Archers. Out of those 2, I always prefer getting the Dale Archers over the Axethrowers. This is because the Dale Archers higher Range and faster Attack Speed makes them safer to use, and their damage is still pretty good. It's not like Axethrowers are bad, it's just their range makes them harder to use, and I don't think their damage makes up for it. So for the archers with less range (Axethrowers, Galadhrim, etc.), I would like to see a very slight range increase, and maybe also a slight damage increase, if that doesn't make them unbalanced.
Mounted Cavalry (well really just Rohirrim Archers) sort of have the same problem as Archers with low range, but being Mounted is already a major advantage, so a range increase might make them too strong. Maybe a very slight damage would be good, but nothing more than that in my opinion.
--- Zitat von: DrHouse93 am 9. Mär 2016, 02:30 ---Now that I think about it, maybe a very slightly range buff to crossbowmen and Galadhrim would be better, I think. They shouldn't be at the same range of archers, of course, but not even at the same range of melee fighters xD
Also, I don't know if this is a bug, but sometimes I ran into Orc Archers having more range than Gondor Archers ._. (which is kinda weird xD)
Of course, this is just my personal opinion, so maybe other guys may disagree with me^^
--- Ende Zitat ---
If I remember correctly, the formation of Gondor Archers makes their damage higher at the cost of range, so that might be why Orc Archers had a higher range then them.
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