[en] Edain Mod > [Edain] General Suggestions

General Balance Discussion

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Saeros:
@Haman, no offense taken but my post was not for either the peasants nor the gondor soldiers, it was for the archers, of the two factions.
Obviously you were right in what you said, but you answered in something that I never mentioned..


@Sawman you have a point for the gondorian archers but I think that rohan could use the reduction since their units (even peasants at lvl 1) are not value for money, at least in my opinion.

Anyway I don't know, I think that this suggestion could help a player under constant siege to stand on their feet and also give the player a reason to build an underused building which doesn't offer much , except if the player is not under attack.
In conclusion by including this suggestion, it adds more choises and depth in the game.

Hamanathnath:
I'm sorry I miss interpreted what you said BUT you did say infantry and to my knowledge, infantry means generally hand to hand combat foot soldiers.  And I have Medieval 2 Total War for giving me that knowledge:P. If you ment archers...... You probably should have said archers.

And my arugement still stands.  The only one I would like to see with a price decrease, as well as other buffs, is Spear Throwers, because they are pretty pathetic right now.  But other then that, the other archers are priced well because of how powerful archers can be.

Saeros:
Yes you're right but I had written clearly that this was about the archers in the parenthesis.
Well we see eye to eye for the spear throwers at least, but I think that 280 gp for a unit that is too important plus 600 gp in order to reach the reduction and at the same time the fact that the player has to think carefully what to build and what not to build, is not a bad deal!
Anyway I had this thought, I supposed that this could help..

Lord of Mordor:
I'd like to hear what you guys think about the attack range of archers currently. Do you find archers easy and comfortable to use? Or do you often think that they're automatically standing too close to the enemy? In large late game battles, do you have two distinct rows of infantry - melee in front, ranged behind with some distance behind them - or does it all clump together usually? Edain has much larger armies than either BfME game, but our archer ranges are not that much higher at the moment. And from what I've heard, some people find archers annoying to use. What would you think if archer range in general was increased quite a bit - say, so that the range of Gondor Rangers is the new standard and others like Lothlorien archers with longbows shoot even farther? Games like Total War, for example, have much longer ranges than we do, and even in Age of Empires I think a longbowman shoots farther than in Edain.

On the one hand, this would be a significant buff to archers, on the other hand it could make them more practical and make positioning more important by creating more distinct battle lines. That's all theoretical though, so I'd like to hear your thoughts :)

DrHouse93:
Actually, I'm fine on the current state of archers. They're quite strong, of course, but since they cost two times more than an ordinary infantry batallion, I think their strength is balanced. Also, to be honest, I even hate when my enemy bombards me with Lorien Archers with Longbows: they're basically able to attack my base by standing in their own castle xD

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