[en] Edain Mod > [Edain] General Suggestions
General Balance Discussion
Hamanathnath:
Hello everybody :)
I'm pretty sure I'm not the first to bring up this topic, but Battering Rams are too effective for their cost. People abused how strong these things are. Ram Spamming is a very effective tactic because of how cheap, and certain Camps and Castles can't defend against them by themselves. Unless there is an army in the base your attacking, there doesn't seem to be a point to use nothing but Battering Rams, because in pretty much every case, no matter how upgraded your base is, Ram Spamming will most likely win you the match, if not Serverly hinder the opponent. Of course, certain bases can deal with Rams better then others (Gondor and Mordor Castles fully upgraded defensively can kill them quickly), but other that still have to pay a lot of defensive upgrades (Dwarven, Lothlorien, Angmar, Rohan, and Isengard Castles) can't do pretty much any damage to Rams by themselves.
I going to try to post a replay later showing how strong Rams are (though first I gotta get permission from the players that played in the match :P). In most cases getting like 10 Rams with a few units guarding them is more effective then getting a fully upgraded army , and the Rams are cheaper and do more damage to buildings. It really seems unfair in my opinion. And the Battering Rams that should be worse due to their lower price seem to preform better When Ram Spamming (Rohan, Isengard, and Mordor's Rams specifically).
In my opinion, All battering Rams should take a lot of damage from Upgraded Defenses of every faction. I find it weird that Fire Arrows deal good damage to Battering Rams, while Upgraded Axe Towers and Buildings upgraded with Silverthorne Arrows do not. Battering Rams shouldn't be able to solo upgraded Castles by themselves. Additionally, Battering Rams should also take more damage from un upgraded defenses, though not too much, so that Rohan and Angmar Defenses can at least somewhat deal with this problem.
I'll try to make another post later with a Replay in hand just to reinforce this point.
-Mandos-:
Please don't nerf rams or buff the bases against them. Rams should be easily countered by all types of melee units and/ or heroes, if they die against the auto defense mechanism of the fortress they are useless. I know that its not very logical that they should be almost immune to arrows/ ranged damage, but it is the only intelligent solution gameplaywise.
If you get destroyed by ram rushes often you should work on your map awareness and keep a unit of swordsmen or two close to your base to defend yourself. Then it will just be a huge investment on your opponents side without gaining anything.
Hamanathnath:
I'm sorry, but rams shouldn't be able to replace armies. Even if all the Rams do die, 1 group of Swordsmen won't be able to kill 10 Rams at once before Rams do more damage then they cost. Even if the Rams just destroy your defensive Towers or your walls, they would make you pay a fortune just to replace all that stuff. It that really balanced?
Odysseus:
I am thinking that Rams should have the same armour values as the catapults. The first nerf to Rams was good, but rams are stil a bit too beefy for their cost imo. They should have even less health so that they really have to mingle inbetween your troops, or get crushed by cavalry, infantry and heroes.
-Mandos-:
If your enemy has invested like 4000 to 6000 gold for rams you cant expect to beat that with units for 200...
But you should notice that your enemies armies are weaker and smaller than they could be and you should be able to get map control AND defend from the rams - let's be honest, they are destroyed really easy if you got some units and the damage they deal wont harm you that much.
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