[en] Edain Mod > [Edain] General Suggestions
General Balance Discussion
Hamanathnath:
Yeah I'll try to get the replay soon. It was a 3v3 so balance is kinda hard to determine, and of course, play wasn't completely perfect, but the rams basically replaced the Isengard players army.
Sawman:
I am all for a nerf to rams, siege in general ruins the game for me at least, but nothing makes me more angry with this game then when I'm off helping a teammate or creeping and my enemy makes 10-15 rams and kills me like that or destroys most of my base because my army isn't there to stop it, it ruins the game when people play like that. This might sound a bit drastic but I have seen some botta mod things and they limit the amount of siege you can have which I would be all for in this mod with the way siege is and how people use it currently. Some people may not agree and if not then a straight nerf to ram health and armor would at least make a little more difficult for people to ram rush/spam maybe increase their price as well.
That's my thoughts cheers
Skeeverboy:
The problem is, that the balance is designed for 1v1 with two equal strong players and not for a game with more players. In a game with more players you can often use different strategies as in a normal 1v1 game, like only towerguards, only cavallery and such things.
You can counter a ramrush easy, when you have some units in your base which can kill them fast.
Video, how a player has couter a ramrush
So I agree with Mandos too.
Hamanathnath:
In the LPS Cup Patch, Rams were specifically changed to where ranged attack did barely anything to them, while making melee to more damage to them. That isn't how Rams work right now.
In 4.3.2.1, only the bases where defenses can kill these rams effectively are Gondor and Mordor (I'll assume this is because Fire Arrows do more damage to Battering Rams then Forged Axes/Silverthorne Arrows/Steel Bolts).
I completely agree that games need to be balanced around the 1v1s. But how would 1v1s be unbalanced from Rams taking more damage from Ranged? I don't get why Forged Axes/Silverthorne Arrows/Steel Bolts should do so much less damage to Battering Rams then Gondor/Mordor's Fire Arrow Towers, and also why Rams are pretty much immune to normal arrows (I can understand this one a bit more, but I think they should deal at least slightly more damage to Rams). Most of these defenses cost a lot of money, so I don't think this would make towers overperform.
Adrigabbro:
I don't think rams are too strong at the moment, but I do agree with you about ramrush being ridiculous and dumb. I wonder if something like rams take way more damage when no ally troops are nearby could be possible.
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