[en] Edain Mod > [Edain] General Suggestions

General Balance Discussion

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Elite KryPtik:

--- Zitat von: Sawman am 28. Mai 2016, 23:42 ---If you had an army supporting the rams like you should, the wall defenses would have other targets to hit. And how boring would it be if you were to have a fully upgraded army and going to attack your enemy and you lose because your base dies to ram spam. How much fun is that? I don't even see how winning that way is fun. All the things you can do in this mod and you ram spam to beat someone, don't understand it.

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^^ This. I can't tell you how many times this has happened to me, where I have clearly outplayed my opponent and won the match just for him to send 5-10 rams into my base and kill me. Upgraded base defenses SHOULD be able to kill rams, because upgraded base defenses still cannot counter a proper catapult siege. Rams are mean to be used to take down outposts and normal settlements, but right now they can level a base easily. Even if its defended by troops they can usually get at least 3-4 buildings before you can kill them all.

EDIT

--- Zitat von: Lord of Mordor am 29. Mai 2016, 00:00 ---Seems to me that increasing ram command points would be the most logical solution here without affecting their strength too much. Rams (and catapults, for that matter), were never meant to be units that you send in droves of 10 or 15. Increasing their point costs to 40 or 60 would mean that you'd actually have to think about how many siege weapons and how many field units you want in your army, whereas currently you can get six rams for the point cost of two Gondor soldier bataillons.

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That seems fair, I think also a movement speed and attack speed nerf would be good. I don't think they should have lower health or armor because then they could just get shot down, but making them hit buildings a bit slower would help ensure that the defender at least has a chance to target them.

DrHouse93:

--- Zitat von: Lord of Mordor am 29. Mai 2016, 00:00 ---Seems to me that increasing ram command points would be the most logical solution here without affecting their strength too much. Rams (and catapults, for that matter), were never meant to be units that you send in droves of 10 or 15. Increasing their point costs to 40 or 60 would mean that you'd actually have to think about how many siege weapons and how many field units you want in your army, whereas currently you can get six rams for the point cost of two Gondor soldier bataillons.

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Agree with that^^

Hamanathnath:

--- Zitat von: Lord of Mordor am 29. Mai 2016, 00:00 ---Seems to me that increasing ram command points would be the most logical solution here without affecting their strength too much. Rams (and catapults, for that matter), were never meant to be units that you send in droves of 10 or 15. Increasing their point costs to 40 or 60 would mean that you'd actually have to think about how many siege weapons and how many field units you want in your army, whereas currently you can get six rams for the point cost of two Gondor soldier bataillons.

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I agree with this.

Though if the Upgraded Towers could also deal decent damage to Rams that would be great :P.  I still find it unfair that Mordor and Gondor Defenses can kill ram spams while other factions can't.

Elite KryPtik:
Actually Haman, Dwarven Defences do pretty heavy damage to rams once they got forged blades, so their fine. The only problem is Isengard and Lorien. Rohan is obviously fucked because their defenses cannot be upgraded.

Odysseus:
I'll take any ''nerf''. Feels more like a tweak, I think. It's good, I agree completely with increasing the CP requirement per Ram.

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