[en] Edain Mod > [Edain] General Suggestions

General Balance Discussion

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Draco100000:

--- Zitat von: DrHouse93 am 28. Mai 2016, 21:00 ---I agree that dealing with rams in lategame isn't so hard, the problem is another. First of all, the ram spam may be extremely effective even on mid game, when you're still building your army, your opponent can send 4 rams on a farm, 4 on another, 4 on another, and so on, therefore drawing your attention and thwarting economy and development, while you have to send your troops in several spots to kill those rams, or even worse, being forced to leave - for example - two swordsmen on a farm, two on another, two on another, and so on, which means a smaller army, fewer CPs and fewer resources

Furthermore, as Elite said (and I agree with him), even in lategame they can deal terrible damage, because they can walk with no problems between troops and smash a lot of buildings before you can make them harmless (the same happens with catapults: what can you do when your opponent has 7-8 of them - or even more - all clumped in the same spot, bombing your base, while his troops just stand around them preventing anyone from destroying them?)

--- Ende Zitat ---
That huge ram spam should mean no armie for your enemie( except mordor) and if so you will have great advantage in the match just destroy the already done rams and attack with few units you will win easily.

About catas it is just a consecuence of loose completely in previous fases. I fyour enemie could do 8 catas measn you didnt had anything more than your base so it obvious you will loose cause lack of map control, unles you go out do a great move and recover the map. each cata use to costr huge amount of money that your enemie only can afford if he has entire map so get better previous stages and you will have a chance.

Sawman:
Rams hardly cost any cp so if you hid 10 of them in a corner and waited until your enemy leaves his base to attack you, you should still have enough cp space for an army to hold him off and let your rams kill his base and you win easy as that.

Regarding leaving troops in your base to prevent ram spam/rush if you have fully upgraded wall defense's why should you have to leave men guarding your base? Isn't that what wall defense is for? To protect your base? If they cannot do that there is a problem.

 

-Mandos-:
The wall defenses protect your castle against soldiers. If they would just kill everything (there was a beta where that happened) it would be a) really boring and b) siege weapons wouldnt have any use. They are there to especially counter those auto defenses...

Sawman:
If you had an army supporting the rams like you should, the wall defenses would have other targets to hit. And how boring would it be if you were to have a fully upgraded army and going to attack your enemy and you lose because your base dies to ram spam. How much fun is that? I don't even see how winning that way is fun. All the things you can do in this mod and you ram spam to beat someone, don't understand it.

Lord of Mordor:
Seems to me that increasing ram command points would be the most logical solution here without affecting their strength too much. Rams (and catapults, for that matter), were never meant to be units that you send in droves of 10 or 15. Increasing their point costs to 40 or 60 would mean that you'd actually have to think about how many siege weapons and how many field units you want in your army, whereas currently you can get six rams for the point cost of two Gondor soldier bataillons.

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